<?xml version="1.0" encoding="UTF-8"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>The Latest Xbox News and Reviews From IGN</title><link>https://www.ign.com/articles</link><description>This feed contains the latest 20 articles from IGN sorted by publishDate for channel: (Xbox)</description><copyright>Copyright (c) IGN Entertainment Inc., a Ziff Davis company</copyright><atom:link href="https://www.ign.com/rss/v2/articles/feed?channel=xbox" rel="self" type="application/rss+xml"/><atom:link href="https://www.ign.com/rss/v2/articles/feed?channel=xbox&amp;start=20&amp;count=20" rel="next" type="application/rss+xml"/><image><url>https://s3.amazonaws.com/o.assets.images.ign.com/kraken/IGN-Logo-RSS.png</url><title>IGN Logo</title><link>https://www.ign.com</link><width>142</width><height>44</height></image><item><title><![CDATA[AU Deals: Devastating Price Cuts, Long Plays Ahoy, Zero Regret Purchases Aplenty]]></title><link>https://www.ign.com/articles/au-deals-devastating-price-cuts-long-plays-ahoy-zero-regret-purchases-aplenty</link><description><![CDATA[This week quietly delivers both value and personality across four platforms, with a few curveballs that reward curiosity.]]></description><pubDate>Fri, 6 Feb 2026 00:40:48 +0000</pubDate><guid isPermaLink="false">620a2611-a806-4555-b328-a6e4594bcd55</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/06/feb-6-this-one-1770339742563.jpg"/><section data-transform="mobile-ad-break"></section><p>I have played enough of these to be picky, which is exactly why this list exists. Not everything cheap is worth your time, and not everything premium deserves your wallet. This week quietly delivers both value and personality across four platforms, with a few curveballs that reward curiosity. Jump right to the deals <a href="#1">with this link</a>.</p><h3 id="radar">What&#39;s on My Radar Today?</h3><p>Anyone who reads my stuff on the reg knows I&#39;m an absolute sucker for the gaming axiom that is &quot;friends who slay together, stay together.&quot; <strong>Horizon Hunters Gathering</strong> already looks like my jam as a (PC or PS5) co-op action spin-off set in the Horizon universe. Three like-minded players must team up to cull droves of Dinobots in hunts that lean hard into coordination, roles, and replayability. Think: tactical encounters, rotating mission types like machine incursions and cauldron dives, and a progression system that encourages experimentation rather than rote grinding.</p><p>Apparently, there is also a fully canon story campaign and a shared hub where squads prep, customise and plan their next machine (read: monster) hunt. Cross-play and cross-progression are mercifully a thing. If the idea of Terminator taxidermy with mates sounds even remotely appealing, there&#39;s an upcoming beta you can <a href="https://www.playstation.com/en-au/beta-program-at-playstation/">sign up for right now</a>. Do it. I&#39;ll see you in the mix.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/02/05/horizongameplaythumb-1770320148547.png" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/02/05/horizongameplaythumb-1770320148547.png" data-caption="Thunderjaw%20%26%2339%3Bbout%20to%20get%20T.wrex%26%2339%3Bd." /></section><p id="0"><strong>Contents</strong></p><ul><li><a href="#retro">Retro</a></li><li><a href="#1">Nintendo</a></li><li><a href="#2">Xbox</a></li><li><a href="#3">PlayStation</a></li><li><a href="#4">PC</a></li><li><a href="#6">LEGO</a></li></ul><h2 data-toc-title="Retro" id="retro"><strong>This Day in Gaming 🎂</strong></h2><p>In retro news, I’m casting magic missiles to light a 22-candle cake for <strong>Baldur&#39;s Gate: Dark Alliance II</strong>. I remember this top-down hack &#39;n slash ARPG to be two-player co-op bliss. Better yet, it eclipsed its predecessor by having deeper customisation, letting us craft our own magical equipment, and the roster expanded from 3 to 7 classes. The cream of that crop if you finished it on Extreme? Legendary drow ranger, Drizzt Do&#39;Urden, and his human assassin nemesis, Artemis Entreri.</p><a href="https://assets-prd.ignimgs.com/2026/02/05/baldurs-gate-dark-alliance-ii-screenshot-1770275958605.jpg"><img src="https://assets-prd.ignimgs.com/2026/02/05/baldurs-gate-dark-alliance-ii-screenshot-1770275958605.jpg" class="article-image-full-size" title="null"/></a><p>Aussie birthdays for notable games.</p><p>- <strong>Legacy of Kain: Defiance</strong> (PS2,XB) 2004.<a href="https://store.steampowered.com/agecheck/app/224300/"> <u>Get</u></a></p><p>- <strong>Baldur&#39;s Gate: Dark Alliance II</strong> (PS2,XB) 2004.<a href="https://store.steampowered.com/app/1889930/Baldurs_Gate_Dark_Alliance_II/"> <u>Get</u></a></p><p>- <strong>Sega GT Online</strong> (XB) 2004.<a href="https://zdcs.link/QqXX0G"> <u>eBay</u></a></p><p><section data-transform="divider"></section></p><h2 data-toc-title="Nintendo" id="1">Nice Savings for Nintendo Switch</h2><p><section data-transform="commerce-deal" data-slug="au-daily-deals-apr-14-25-ns-h" data-type="grid"></section></p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2024/11/19/ss-0813f92720c59a5d21ed2d3291b8156bb4cb0fc8-1920x1080-1732019220767.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2024/11/19/ss-0813f92720c59a5d21ed2d3291b8156bb4cb0fc8-1920x1080-1732019220767.jpg" data-caption="Pew%2C%20pew%2C%20pew..." /></section><ul><li><a href="https://ec.nintendo.com/AU/en/titles/70010000044923?tag=ign_au-22&ascsubtag=">Disco Elysium: The Final Cut</a> (-70%) <strong>A$18</strong> Still the sharpest writing in RPGs, and the Switch version finally runs clean. Slow, talky, and political, but unforgettable if you like decisions that haunt you.</li><li><a href="https://ec.nintendo.com/AU/en/titles/70010000045183?tag=ign_au-22&ascsubtag=">NieR:Automata The End of YoRHa Ed.</a> (-60%) <strong>A$21.90</strong> Platinum combat wrapped around philosophical dread. The frame rate wobbles, but the ideas and music still land harder than most modern action RPGs.</li><li><a href="https://ec.nintendo.com/AU/en/titles/70010000014140?tag=ign_au-22&ascsubtag=">Untitled Goose Game</a> (-50%) <strong>A$15</strong> Still a perfect palate cleanser. Short, silly, and deliberately irritating, but the design discipline underneath the honking joke is genuinely impressive.</li><li><a href="https://ec.nintendo.com/AU/en/titles/70010000036880?tag=ign_au-22&ascsubtag=">Neo: The World Ends With You</a> (-60%) <strong>A$33.90</strong> Stylish, loud, and mechanically dense. Combat sings once it clicks, though the story takes patience. Worth it if you miss Square Enix being weird.</li><li><a href="https://www.amazon.com.au/Lego-City-Undercover-Code-Box/dp/B0D787YY1T?tag=ign_au-22&ascsubtag=">Lego City Undercover</a> (-67%) <strong>A$29.90</strong> Open world Lego chaos with a surprisingly solid crime parody. Long load times persist, but the humour carries harder than most licensed efforts.</li></ul><p>Or gift a <a href="https://zdcs.link/V0MbJ"><strong>Nintendo eShop Card</strong></a>.</p><aside><p><strong>Switch Console Prices</strong></p><p>How much to Switch it up?</p><section data-transform="commerce-deal" data-slug="au-daily-deals-switch-console-watch" data-type="grid"></section></aside><p><a href="#0">Back to top</a></p><h2 data-toc-title="Xbox" id="2">Exciting Bargains for Xbox</h2><p><section data-transform="commerce-deal" data-slug="au-daily-deals-apr-14-25-xo-h" data-type="grid"></section></p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2023/09/14/alienthumb-1694714149999.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2023/09/14/alienthumb-1694714149999.jpg" data-caption="More%20like%20Aliens%3A%20Dark%20%3Cem%3Edecent%20at%20this%20price%3C%2Fem%3E.%20*Crickets*" /></section><ul><li><a href="https://www.microsoft.com/en-au/p/aliens-dark-descent/9MX7DMHK13SC/0010?tag=ign_au-22&ascsubtag=">Aliens: Dark Descent</a> (-65%) <strong>A$22</strong> Tactical stress in real time. Smart squad control and genuine tension, though mistakes snowball fast. Feels respectful of Aliens rather than cosplay.</li><li><a href="https://www.microsoft.com/en-au/p/borderlands-3/C34NB0F1B5WQ/0001?tag=ign_au-22&ascsubtag=">Borderlands 3</a> (-90%) <strong>A$9.90</strong> The writing still grates, but the gunplay is peerless. At this price, the loot loop overwhelms its flaws without mercy.</li><li><a href="https://www.microsoft.com/en-au/p/wonder-boy-the-dragons-trap/BVG6N37LFL8M/0001?tag=ign_au-22&ascsubtag=">Wonder Boy: The Dragon&#39;s Trap</a> (-75%) <strong>A$6.70</strong> A loving remake that respects its roots. Short, charming, and mechanically honest. Feels like comfort food with a modern coat.</li></ul><p>Or just invest in an <a href="https://zdcs.link/glwRb"><strong>Xbox Card</strong></a>.</p><aside><p><strong>Xbox Console Prices</strong></p><p>How many bucks for a &#39;Box?</p><section data-transform="commerce-deal" data-slug="au-daily-deals-xbox-console-watch" data-type="grid"></section></aside><p><a href="#0">Back to top</a></p><h2 data-toc-title="PlayStation" id="3"><strong>Pure Scores for PlayStation</strong></h2><p><section data-transform="commerce-deal" data-slug="au-daily-deals-apr-14-25-ps-h" data-type="grid"></section></p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/01/31/dragon-quest-vii-reimagined-blogroll-1769820313070.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/01/31/dragon-quest-vii-reimagined-blogroll-1769820313070.jpg" data-caption="Fair%20warning%3A%20this%207th%20quest%20tends%20to%20%3Cem%3Edrag%20on%3C%2Fem%3E%20in%20places." /></section><ul><li><a href="https://www.amazon.com.au/DRAGON-QUEST-VII-Reimagined-Playstation/dp/B0FS68WTFD?tag=ign_au-22&ascsubtag=">Dragon Quest VII Reimagined</a> (-10%) <strong>A$89</strong> Not a <em>massive</em> discount, sure. But enormous, traditional, and unapologetically slow. For series lifers only, but the rework smooths enough edges to justify the revisit.</li><li><a href="https://store.playstation.com/en-au/product/EP9000-PPSA08338_00-MARVELSPIDERMAN2?tag=ign_au-22&ascsubtag=">Marvel&#39;s Spider-Man 2</a> (-50%) <strong>A$62.40</strong> Slick traversal and confident pacing. The spectacle is real, but the smaller character moments are what stick.</li><li><a href="https://store.playstation.com/en-au/product/EP0006-PPSA02343_00-ITTAKESTWORETAIL?tag=ign_au-22&ascsubtag=">It Takes Two</a> (-80%) <strong>A$11.90</strong> Still the benchmark for co-op design. Requires a partner and patience, but rewards both generously.</li><li><a href="https://store.playstation.com/en-au/product/JP0177-PPSA24478_00-MAINGAME00000000?tag=ign_au-22&ascsubtag=">Like A Dragon: Pirate Yakuza In Hawaii</a> (-70%) <strong>A$29.90</strong> Ridiculous premise, sincere heart. Combat is messy fun, tone swings wildly, and it somehow works if you buy into the bit.</li><li><a href="https://store.playstation.com/en-au/product/EP3643-PPSA24651_00-THEMESSENGERSIEE?tag=ign_au-22&ascsubtag=">The Messenger</a> (-80%) <strong>A$4.90</strong> Tight platforming with a knowing wink. The humour occasionally overreaches, but the mechanics never do.</li></ul><p><strong>PS4</strong></p><ul><li><a href="https://store.playstation.com/en-au/product/EP9001-CUSA24767_00-GT7STD0000000PS4?tag=ign_au-22&ascsubtag=">Gran Turismo 7</a> (-58%) <strong>A$46.10</strong> Still unmatched driving feel. Always online quirks remain annoying, but the racing craft is pristine.</li><li><a href="https://www.amazon.com.au/Persona-5-Strikers/dp/B08QFB1K3S?tag=ign_au-22&ascsubtag=">Persona 5 Strikers</a> (-58%) <strong>A$41.70</strong> A musou spin that actually understands Persona. Combat repetition creeps in, but the cast chemistry carries hard.</li><li><a href="https://www.amazon.com.au/Trials-of-Mana/dp/B07XMG7JVM?tag=ign_au-22&ascsubtag=">Trials Of Mana</a> (-49%) <strong>A$39.30</strong> Bright, breezy action RPG nostalgia. Shallow systems, but earnest charm if you want something undemanding.</li></ul><p>Or purchase a <a href="https://zdcs.link/kn6Ww"><strong>PS Store Card.</strong></a></p><aside><p>What you&#39;ll pay to &#39;Station.</p><section data-transform="commerce-deal" data-slug="au-daily-deals-playstation-console-watch" data-type="grid"></section></aside><p><a href="#0">Back to top</a></p><h2 data-toc-title="PC" id="4">Purchase Cheap for PC</h2><p><section data-transform="commerce-deal" data-slug="au-daily-deals-apr-14-25-pc-h" data-type="grid"></section></p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2025/05/29/tiny-tinas-wonderlands-epic-games-store-1748539866306.png" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2025/05/29/tiny-tinas-wonderlands-epic-games-store-1748539866306.png" data-caption="Deploy%3A%20standard%20dad%20joke%20about%20the%20character%20on%20the%20right%20being%20horny." /></section><ul><li><a href="https://chatgpt.com/c/gaming.amazon.com/intro?tag=ign_au-22&ascsubtag=">Tiny Tina&#39;s Wonderlands</a> (-100%) <strong>A$0</strong> Chaotic fantasy Borderlands with uneven jokes. Free removes all risk, leaving only the solid gunplay.</li><li><a href="https://store.steampowered.com/sub/822364/">Hogwarts Legacy Del. Ed.</a> (-85%) <strong>A$14.90</strong> A lavish theme park RPG. Story is safe, but the world sells the fantasy better than expected.</li><li><a href="https://store.steampowered.com/sub/1345940/">Dying Light Essentials Ed.</a> (-88%) <strong>A$4.50</strong> Parkour horror that still nails tension. Night cycles remain terrifying, even if the storytelling never quite lands.</li><li><a href="https://store.steampowered.com/app/368260/Marvels_Midnight_Suns">Marvel&#39;s Midnight Suns</a> (-85%) <strong>A$13.40</strong> Tactical depth disguised as a card game. Social layers are divisive, but the combat loop is quietly brilliant.</li><li><a href="https://store.steampowered.com/sub/727612/">The Quarry</a> (-85%) <strong>A$13.40</strong> Interactive horror with uneven pacing. Strong cast, weaker scares, but worth it if you enjoy choice driven chaos.</li></ul><p>Or just get a <a href="https://zdcs.link/vdlm8"><strong>Steam Wallet Card</strong></a></p><aside><p><strong>PC Hardware Prices</strong></p><p>Slay your pile of shame.</p><section data-transform="commerce-deal" data-slug="au-daily-deals-pc-console-watch" data-type="grid"></section></aside><p></p><p><a href="#0">Back to top</a></p><p><section data-transform="divider"></section> <em>Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that&#39;s worth playing (but also cheap). He plays practically everything, sometimes on </em><a href="https://www.youtube.com/c/GrizGaming"><u><em>YouTube</em></u></a><em>.</em></p></section>]]></content:encoded><media:content height="720" width="1280" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/02/06/feb-6-this-one-1770339742563.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/06/feb-6-this-one-1770339742563.jpg</media:thumbnail><dc:creator>Adam Mathew</dc:creator></item><item><title><![CDATA[Baldur’s Gate TV Series Set for HBO, Will Be a Continuation of Baldur’s Gate 3's Story]]></title><link>https://www.ign.com/articles/baldurs-gate-tv-series-set-for-hbo-will-be-a-continuation-of-baldurs-gate-3s-story</link><description><![CDATA[A Baldur’s Gate TV series set is in the works at HBO, and will be a continuation of the Baldur’s Gate 3 game's story.]]></description><pubDate>Fri, 6 Feb 2026 00:00:49 +0000</pubDate><guid isPermaLink="false">099f1623-2b4e-4456-8b30-04c384dabd27</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2024/06/25/baldursgate3-review-blogroll-1692393747093-1719327576662.jpg"/><section data-transform="mobile-ad-break"></section><p>Larian Studios’ multi-award-winning fantasy RPG, Baldur’s Gate 3, is set for its own TV series on HBO, and will be helmed by The Last of Us co-creator Craig Mazin.</p><p>As reported by <a href="https://deadline.com/2026/02/baldurs-gate-3-tv-show-craig-mazin-hbo-1236710583/"><u>Deadline</u></a>, a television adaptation of the acclaimed game set in the Dungeons &amp; Dragons universe is in development at the network, and interestingly, will be a continuation of the story from the Baldur&#39;s Gate 3 game. The television show will reportedly take place after the events of Larian&#39;s RPG and follow the characters players grew to love over time as they grapple with the aftermath of its world-changing ending.</p><section data-transform="ignvideo" data-slug="baldurs-gate-3-video-review" data-loop=""></section><p>The series will be helmed by Craig Mazin, no stranger to adapting video games to live action, following his work co-creating HBO&#39;s The Last of Us with Naughty Dog&#39;s Neil Druckmann. A huge fan of Baldur&#39;s Gate 3, Mazin told Deadline that &quot;After putting nearly 1000 hours into the incredible world of <em>Baldur’s Gate 3</em>, it is a dream come true to be able to continue the story that Larian and Wizards of The Coast created&quot;. </p><p>&quot;I am a devoted fan of D&amp;D and the brilliant way that Swen Vincke and his gifted team adapted it&quot;, he continued. &quot;I can’t wait to help bring <em>Baldur’s Gate</em> and all of its incredible characters to life with as much respect and love as we can, and I’m deeply grateful to Gabe Marano and his team at Hasbro for entrusting me with this incredibly important property.&quot;</p><p>By taking on this project that has no ties to any other Baldur&#39;s Gate game in the pipeline, Mazin will have free rein over what story he wishes to tell, but we do know that it will include both existing and brand new members of the BG3 cast. Shadowheart? Karlach? Astarion? Who are you most looking forward to seeing on your television screen? Mazin reportedly plans to reach out to the cast of the games to sound out how best to approach their roles in the TV show, and if they&#39;d want to be involved, something The Last of Us did with Merle Dandridge reprising her role as Marlene, for example.</p><section data-transform="ignvideo" data-slug="why-larian-said-goodbye-to-baldurs-gate-3" data-loop=""></section><p>Of course, the ending of Larian&#39;s multiple game of the year award-winning RPG can vary massively depending on how you chose to play the game, so it will be highly intriguing to see how Mazin and co. go about choosing which ending is canon for them. </p><p>It may well be a while yet before we see Baldur&#39;s Gate arrive on the small screen, with Mazin still attached to complete production on The Last of Us, which is gearing up for its <a href="https://www.ign.com/articles/it-certainly-seems-that-way-hbo-boss-gives-clearest-indication-yet-that-the-last-of-us-will-end-with-season-3">third, and maybe final</a>, season.</p><section data-transform="divider"></section><p><em>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at </em><a href="https://bsky.app/profile/cardy.bsky.social">@cardy.bsky.social</a><em>.</em></p></section>]]></content:encoded><media:content height="720" width="1280" type="image/jpeg" url="https://assets-prd.ignimgs.com/2024/06/25/baldursgate3-review-blogroll-1692393747093-1719327576662.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2024/06/25/baldursgate3-review-blogroll-1692393747093-1719327576662.jpg</media:thumbnail><dc:creator>Simon Cardy</dc:creator></item><item><title><![CDATA[Arc Raiders Dev Outlines Expedition Changes After Players Criticized Steep Reward Requirements]]></title><link>https://www.ign.com/articles/arc-raiders-dev-outlines-expedition-changes-after-players-criticized-steep-reward-requirements</link><description><![CDATA[Embark has opened up about how it will make the second Expedition in Arc Raiders more enticing after the first left its community wanting more.]]></description><pubDate>Thu, 5 Feb 2026 22:08:01 +0000</pubDate><guid isPermaLink="false">3d14bd60-2802-41fe-ba47-1339b53c3d77</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/01/23/arcthumb-1769212721194.png"/><section data-transform="mobile-ad-break"></section><p>Embark Studios has opened up about how it will make the second Expedition in <a href="https://www.ign.com/games/arc-raiders"><u>Arc Raiders</u></a> more enticing after the first left its community wanting more.</p><p>The developer behind the popular sci-fi extraction shooter updated fans with <a href="https://arcraiders.com/news/second-expedition-rewards-and-requirements"><u>a blog post</u></a> on its website. Included are a February 25 sign-up date and a March 1 departure date for the account reset event, as players are told to look forward to more worthwhile rewards before sending their beloved Raiders into the unknown and starting from scratch.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/02/05/image-16-1770326710755.png" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/02/05/image-16-1770326710755.png" data-caption="Arc%20Raiders%20Expedition%20Breakdown.%20Image%20courtesy%20of%20Embark%20Studios." /></section><p>Stash value requirements were the first thing Embark addressed, telling fans that they’ll now need just 3 million coins to reach the maximum bonus of five skill points. That means you’ll need only 600,000 per point, a significantly more achievable task than the previous Expedition’s ask of 1 million per skill point.</p><p>What’s more, Raiders who participated the first time around but didn’t amass enough coins can benefit from a new catch-up feature. Missed points can be claimed for 300,000 each, with coins first going toward Expedition 2 before being used for the makeup points for Expedition 1. In other words, you’ll need the 3 million for the five new skill points and an additional 300,000 per skill point missed. As Raiders jump into Expeditions for the first time, they’ll need to start by unlocking rewards from Expedition 1, leaving the catch-up feature only for returning players.</p><section data-transform="poll" data-id="cd58f655-25fc-4957-95b7-c23e486abc97"></section><p>Other new permanent rewards for the second reset include a new Scrappy outfit, an evolved Patchwork outfit with more toggles and colors, and, thankfully, 12 more stash space slots. Returning expeditioners gain 5% more XP (10% total), a 6% boost to Scrappy materials (12% total), and a 10% increase to repair value (70% total).</p><p>All of the upcoming changes to Expeditions arrive after Embark noted a somewhat disappointing reception to its first crack at the account wipe feature. Design director Virgil Watkins told <a href="https://www.pcgamesn.com/arc-raiders/first-expedition-wipe-statistics">PCGamesN</a> last month that &quot;a little over a million players&quot; successfully cleared their accounts and suggested the studio would keep its ear to the ground going forward.</p><p>&quot;We completely acknowledge that it isn&#39;t the most engaging thing to just go for money,&quot; he said at the time, &quot;[and it has] the potential outcome of disincentivizing using your gear, which is kind of what people look forward to towards the end of a reset cycle. So yeah, we&#39;re looking at revisions on that.&quot;</p><section data-transform="ignvideo" data-slug="arc-raiders-official-headwinds-update-release-date-trailer" data-loop=""></section><p>Arc Raiders launched for PC, PlayStation 5, and Xbox Series X | S October 30, 2025. Its <a href="https://www.ign.com/articles/arc-raiders-roadmap-promises-a-new-map-more-arcs-and-even-a-little-love-for-scrappy-by-april-2026"><u>Escalation roadmap</u></a> laid out Embark’s early 2026 plans late last month, with Expedition windows planned for February and April. <a href="https://www.ign.com/articles/the-first-big-arc-raiders-update-of-2026-adds-solo-vs-squads-matchmaking-bird-city-and-more-tomorrow"><u>Headwinds</u></a> kicked things off with a solo vs. squads queue option and the Bird City map condition when it arrived January 27.</p><p>Following a <a href="https://www.ign.com/articles/arc-raiders-and-the-finals-hit-by-extensive-coordinated-ddos-attacks-dev-says"><u>coordinated Distributed Denial-of-Service (DDoS) attack</u></a> last week, the developers are still doing their best to <a href="https://www.ign.com/articles/arc-raiders-dev-promises-significant-changes-after-players-report-widespread-issues-with-cheaters"><u>combat ongoing reports of cheaters</u></a>. For more, you can read about <a href="https://www.ign.com/articles/arc-raiders-good-loot-is-actually-bad-loot-and-that-needs-to-change"><u>why we think some of the rarest Arc Raiders weapons need more tuning</u></a>.</p><section data-transform="divider"></section><p><em>Michael Cripe is a freelance writer with IGN. He&#39;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p></section>]]></content:encoded><media:content height="1080" width="1920" type="image/png" url="https://assets-prd.ignimgs.com/2026/01/23/arcthumb-1769212721194.png"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/01/23/arcthumb-1769212721194.png</media:thumbnail><dc:creator>Michael Cripe</dc:creator></item><item><title><![CDATA[Ubisoft Reportedly Cancels Rumored Cooperative Multiplayer Assassin's Creed Game]]></title><link>https://www.ign.com/articles/ubisoft-reportedly-cancels-rumored-cooperative-multiplayer-assassins-creed-game</link><description><![CDATA[Ubisoft has reportedly canceled a multiplayer, cooperative Assassin's Creed title that has been in development at French studio Ubisoft Annecy.]]></description><pubDate>Thu, 5 Feb 2026 21:25:39 +0000</pubDate><guid isPermaLink="false">82e87b21-a615-46ca-8858-2a49f5cef479</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2022/09/16/assassins-creed-in-order-thumb-1663362173848.jpg"/><section data-transform="mobile-ad-break"></section><p>Ubisoft has reportedly canceled a multiplayer, cooperative Assassin&#39;s Creed title that has been in development at French studio Ubisoft Annecy.</p><p>This comes from a <a href="https://www.origami.ng/ubisoft-vantage-cancel-league-assassins-creed-multiplayer/">report by French publication Origami</a>, which IGN has independently translated. According to the report, the project was codenamed &quot;AC League&quot;, was originally conceived as a DLC for Assassin&#39;s Creed Shadows, and would have potentially taken place in the same feudal Japan era. The DLC would have involved four assassins joining forces to take on a series of scripted missions with up to four players that would have ultimately concluded the story told in the game&#39;s <a href="https://www.ign.com/articles/ubisoft-no-longer-plans-to-release-a-second-assassins-creed-shadows-expansion">(canceled) Season Pass</a>. You may have already heard of AC League if you pay close attention to Assassin&#39;s Creed gossip, as it was <a href="https://insider-gaming.com/assassins-creed-shadows-claws-of-awaji-dlc-september-release/">previously rumored last year in a report from Insider Gaming</a>.</p><p>The project, Origami reports, was apparently fairly ambitious and was intended to serve as a baseline for future multiplayer features throughout the series, such as a return to a hybrid solo/multiplayer playstyle as existed in Assassin&#39;s Creed Unity or Black Flag (a <a href="https://www.ign.com/articles/assassins-creed-black-flag-resynced-is-the-name-of-ubisofts-long-awaited-pirate-remake">remake of which has been rumored for some time now</a>). However, as the AC League project progressed, directors at Ubisoft Annecy reportedly began to question whether it made sense to attach League to Shadows, as they worried it would take too long to make, and came up with a different plan that turned it into a small, standalone title borrowing pieces of the Assassin&#39;s Creed: Shadows open world. Development on this progressed with an intended invite-only alpha planned for May of 2026.</p><section data-transform="ignvideo" data-slug="assassins-creed-shadows-official-launch-trailer" data-loop=""></section><p>Unfortunately, AC League was allegedly just the latest victim of the ongoing upheaval at Ubisoft. For several months now, the company has been undergoing a massive restructure alongside major cost-cutting measures, <a href="https://www.ign.com/articles/ubisoft-cancels-6-projects-including-prince-of-persia-sands-of-time-remake-closes-2-studios-and-confirms-further-layoffs-in-major-company-restructure">canceling numerous projects</a>, <a href="https://www.ign.com/articles/ubisoft-shuts-down-assassins-creed-rebellion-developer-halifax-studio-just-weeks-after-it-unionized">closing studios</a>, and reorganizing its creative houses. It was to this restructuring that AC League fell victim, with leadership at Ubisoft Annecy being informed just last week that AC League was being canceled.</p><p>However, there is still a sliver of hope for the project, Origami reports. Apparently, a handful of Annecy employees have been selected to transfer the technical advancements the team made back into the company&#39;s proprietary Anvil engine, with the goal of eventually making it easier to add replayable multiplayer modes to future Assassin&#39;s Creed titles that would be less expensive to develop. Unfortunately, that leaves more than a quarter of the 270 individuals working at Annecy without a project at the moment, leaving a lot of lingering anxiety that layoffs may be coming next.</p><p>IGN has reached out to Ubisoft for comment.</p><p>Ubisoft&#39;s quarterly earnings will be reported next week, and all eyes are on the company to see if it can pull itself together amid some drastic financial times. Upon last reporting, the company had thrown out its previous fiscal year guidance for new, <a href="https://www.ign.com/articles/ubisoft-cancels-6-projects-including-prince-of-persia-sands-of-time-remake-closes-2-studios-and-confirms-further-layoffs-in-major-company-restructure">significantly reduced financial expectations</a>, reflective of the fact that the company just closed two stories, laid off a lot of employees, and canceled six projects. It&#39;s also handed off its <a href="https://www.ign.com/articles/assassins-creed-far-cry-and-rainbow-six-now-operated-by-vantage-studios-ubisoft-and-tencents-new-business-group-with-full-autonomy-on-creative-direction-and-business-plans">three biggest franchises to Vantage Studios</a>, a newly-created business entity owned by Ubisoft but with a 25% stake from Tencent to help keep the lights on.</p><section data-transform="divider"></section><p><em>Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.</em></p><p><em>Article translation courtesy of Blythe Dujardin.</em></p></section>]]></content:encoded><media:content height="720" width="1280" type="image/jpeg" url="https://assets-prd.ignimgs.com/2022/09/16/assassins-creed-in-order-thumb-1663362173848.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2022/09/16/assassins-creed-in-order-thumb-1663362173848.jpg</media:thumbnail><dc:creator>Rebekah Valentine</dc:creator></item><item><title><![CDATA[Upcoming Nintendo Switch 2 Games: Release Dates for 2026 and Beyond]]></title><link>https://www.ign.com/articles/all-upcoming-nintendo-switch-2-games</link><description><![CDATA[Building up the Switch 2 library. ]]></description><pubDate>Thu, 5 Feb 2026 18:43:00 +0000</pubDate><guid isPermaLink="false">f6bc0dbf-a963-4188-91ff-a713c89541b8</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/01/23/switch2games-1769208267817.jpg"/><section data-transform="mobile-ad-break"></section><p>We now have our hands on the <a href="https://www.ign.com/articles/nintendo-switch-2-review">Nintendo Switch 2</a>, a new console from one of the biggest names in gaming. Alas, a new console is only as valuable as the library of games you can build on it.</p><p>Thankfully, Nintendo hasn&#39;t been shy about planned releases over the next year, which include a mix of Switch 2 exclusives, third-party releases, and the benefit of backward compatibility with any games still launching on the original Switch. Without further ado, here are all of the new Switch 2 games we can look forward to in 2026. </p><h2>All Upcoming Switch 2 Games With Release Dates</h2><aside><p><em><strong>* indicates a Switch 2 exclusive</strong></em></p></aside><p></p><h3>PGA Tour 2K25 (February 6, 2026) </h3><section data-transform="ignvideo" data-slug="pga-tour-2k25-official-nintendo-switch-2-announcement-trailer" data-loop=""></section><p>If you found Wii Sports golf to be a little too easy, here you go. PGA Tour, 2K&#39;s golf series, is coming to a Nintendo console for the first time since 2K21. Take on tournaments as your favorite pro player or build up your own character through the MyCareer mode. <a href="https://www.ign.com/articles/pga-tour-2k25-review">IGN&#39;s 8/10 review</a> gave the game some solid praise, highlighting that &quot;new swing mechanics, paired with the significantly improved graphics, makes for a much more realistic ambiance.&quot; Let&#39;s hope that performance holds up on the Switch 2. </p><h3><strong>Tokyo Scramble (February 11, 2026)</strong></h3><section data-transform="ignvideo" data-slug="tokyo-scramble-official-announcement-trailer-nintendo-direct-partner-showcase-2026" data-loop=""></section><p>Tokyo has been destroyed in a massive cave-in. In the aftermath, Anne wakes up underground to find a subterranean organization filled with creatures called Zeno. If they catch you, they’ll kill you. To escape, you’ll have to focus on stealth. Announced during the <a href="https://www.ign.com/articles/nintendo-direct-partner-showcase-february-2026-everything-announced-updating-live">February Nintendo Partner Direct</a>, Tokyo Scramble is <a href="https://www.ign.com/articles/tokyo-scramble-is-a-nintendo-switch-2-exclusive-featuring-hairy-dinosaurs-under-the-japanese-subway"><u>launching on Switch 2</u></a> pretty darn soon. </p><h3><strong>Mario Tennis Fever (February 12, 2026)* </strong></h3><section data-transform="ignvideo" data-slug="mario-tennis-fever-official-trailer-nintendo-direct" data-loop=""></section><p>Mario Tennis is making its return with the first new release since 2018’s <a href="https://www.ign.com/articles/2018/06/20/mario-tennis-aces-review">Mario Tennis Aces</a>. The sports game will continue the more recent tradition of a Story Mode alongside Tournament, Trial Towers, and Mix It Up modes, all while featuring a <a href="https://www.ign.com/articles/mario-tennis-fever-announced-for-switch-2-at-nintendo-direct">whopping 38 playable characters</a>. </p><section data-transform="catalog-item-wrapper" data-catalogid="75255c66-69af-4a58-89e1-af596336df95" data-id="228129"><section data-transform="catalog-item" data-catalogid="75255c66-69af-4a58-89e1-af596336df95" data-id="228129" data-show-pricing="false" data-highlighted="false"></section><p></p><h3>Blazblue Entropy Effect X (February 12, 2026) </h3><section data-transform="ignvideo" data-slug="blazblue-entropy-effect-x-official-announcement-trailer" data-loop=""></section><p>Next up, we&#39;re getting an expanded, console version of the Blazblue spin-off originally released for mobile and PC in 2023. The action roguelite sets you on an adventure into the Sea of Possibility with new characters and story additions. </p><h3><strong>Reanimal (February 12, 2026) </strong></h3><section data-transform="ignvideo" data-slug="reanimal-official-nintendo-switch-2-announcement-trailer-nintendo-switch-2-direct" data-loop=""></section><p>From the creators of <a href="https://www.ign.com/articles/2017/04/26/little-nightmares-review">Little Nightmares</a> 1 and 2 (not <a href="https://www.ign.com/articles/little-nightmares-3-review">3</a>, keep that in mind), <a href="https://www.ign.com/articles/reanimal-the-new-co-op-horror-from-the-devs-of-little-nightmares-is-out-in-february-with-a-free-xbox-demo-out-now">Reanimal</a> is a new co-op horror game. Tap in a friend to play as siblings who must traverse through some incredibly creepy environments to rescue their missing friends. The game also supports a single-player mode. </p><h3><strong>Yakuza Kiwami 3 + Dark Ties (February 12, 2026) </strong></h3><section data-transform="ignvideo" data-slug="yakuza-kiwami-3-dark-ties-official-announcement-trailer" data-loop=""></section><p>Yep, there are a lot of games coming out on February 12. To add to the bunch, RGG is releasing what we called a <a href="https://www.ign.com/articles/yakuza-kiwami-3-and-dark-ties-bring-much-needed-combat-and-visual-upgrades">“much-needed” Yakuza 3 remake</a> alongside a completely new companion story. Yakuza Kiwami 3 brings combat and QoL improvements to the original game, while Dark Ties lets you play out antagonist Yoshitaka Mine’s rise to power in the criminal underworld.  </p><h3><strong>Star Trek: Voyager - Across the Unknown (February 18, 2026) </strong></h3><section data-transform="ignvideo" data-slug="star-trek-voyager-across-the-unknown-official-gameplay-overview-trailer-ign-fall-fan-fest-2025" data-loop=""></section><p> Have you ever wished you could take control of the USS Voyager? Well, here’s your chance. The latest Star Trek game throws you and your ship 700,000 light years into Deep Space, tasking you with managing resources and your crew to make your way out in one piece. </p><h3><strong>Paranormasight: A Mermaid’s Curse (February 19, 2026)</strong></h3><section data-transform="ignvideo" data-slug="paranormasight-the-mermaids-curse-official-reveal-trailer-nintendo-direct-partner-showcase" data-loop=""></section><p>Yuza Minakuchi is working as a pearl diver who encounters another version of himself on the sea floor. As strange incidents continue to plague his home island, he must investigate a curious cast of characters throughout the town as well as mysteries in the water. </p><h3><strong>Fallout 4: Anniversary Edition (February 24, 2026)</strong></h3><section data-transform="ignvideo" data-slug="fallout-4-anniversary-edition-official-nintendo-switch-2-teaser-trailer" data-loop=""></section><p>Pretty soon after the Fallout TV <a href="https://www.ign.com/articles/fallout-season-2-finale-review-episode-8"><u>wrapped up its second season</u></a>, the Anniversary Edition of Fallout 4 will be coming to Switch 2 consoles. The game lets you customize your character to your heart’s content, but ultimately places you on a quest through the wasteland to find your son, Shawn, after centuries of being cryo-frozen. While the Anniversary Edition has gotten <a href="https://www.ign.com/articles/fallout-4-anniversary-edition-sparks-backlash-as-disgruntled-fans-use-steam-reviews-to-express-their-disappointment"><u>some criticism for its pricing</u></a>, this is the first <a href="https://www.ign.com/articles/fallout-games-in-order">mainline Fallout RPG</a> to release on a Nintendo console. </p><h3><strong>Resident Evil: Requiem and Resident Evil Generation Pack (February 27, 2026)</strong></h3><section data-transform="ignvideo" data-slug="resident-evil-requiem-official-gameplay-overview-video-resident-evil-showcase-january-2026" data-loop=""></section><p>It’s a big one. Resident Evil: Requiem will be available on Switch 2 at launch, marking one of the first third-party AAA releases taking advantage of a <a href="https://www.ign.com/articles/resident-evil-requiem-on-nintendo-switch-2-wasnt-in-the-original-plan-says-developer">cross-platform release with the new Nintendo console</a>. The new game will feature Grace Ashcroft and Leon Kennedy as <a href="https://www.ign.com/articles/capcom-finally-confirms-leon-s-kennedy-is-in-resident-evil-requiem-the-game-awards-2025-ign">dual protagonists</a>, with each character bringing their own <a href="https://www.ign.com/articles/resident-evil-requiem-developers-reveal-how-much-well-play-as-leon-and-say-the-survival-horroraction-contrast-is-like-jumping-into-a-cold-bath-after-a-hot-sauna">stealth and action gameplay</a>. </p><p>Alongside the newest Resident Evil game, the Switch 2 will also be getting “Gold” editions of Resident Evil 7: Biohazard and Resident Evil Village, available separately or as part of a <a href="https://www.ign.com/articles/capcom-gets-behind-nintendo-switch-2-with-resident-evil-requiem-switch-2-pro-controller-the-first-ever-resident-evil-amiibo-and-a-re7-re8-re-requiem-generation-pack">Resident Evil Generation Pack collection</a>. </p></section><section data-transform="catalog-item-wrapper" data-catalogid="42e2ada8-65ab-4b9f-bede-2da0301a63e3" data-id="229986"><section data-transform="catalog-item" data-catalogid="42e2ada8-65ab-4b9f-bede-2da0301a63e3" data-id="229986" data-show-pricing="false" data-highlighted="false"></section><p></p><h3><strong>Scott Pilgrim EX (March 3, 2026) </strong></h3><section data-transform="ignvideo" data-slug="scott-pilgrim-ex-announcement-trailer-summer-game-fest-2025" data-loop=""></section><p>The developers of <a href="https://www.ign.com/articles/teenage-mutant-ninja-turtles-shredders-revenge-review">TMNT: Shredder’s Revenge</a> are bringing a <a href="https://www.ign.com/articles/scott-pilgrim-ex-is-a-brand-new-adventure-hearkening-back-to-classic-brawlers">classic brawler style to the world of Scott Pilgrim</a>. The 4-player co-op game features a fresh soundtrack from Anamanaguchia as you, Ramona, and your Sex-Bob-Omb bandmates brawl your way through a reimagined Toronto. </p><h3><strong>Pokémon Pokopia (March 5, 2026)* </strong></h3><section data-transform="ignvideo" data-slug="pokopia-official-reveal-trailer-nintendo-direct" data-loop=""></section><p>Now we’re back to the cozy vibes. Pokémon Pokopia was revealed at a <a href="https://www.ign.com/articles/nintendo-direct-september-2025-live-updates-everything-announced">September Nintendo Direct</a> as what appears to be a <a href="https://www.ign.com/articles/pokmon-pokopia-is-a-brand-new-spin-off-that-looks-a-lot-like-animal-crossing">pretty obvious blend of Pokémon and Animal Crossing</a>. This is Nintendo, so they can do that. As a Ditto, you can transform to use a variety of skills and build up your Pokémon oasis. </p></section><section data-transform="catalog-item-wrapper" data-catalogid="0863daa9-336f-4587-ba03-dc7effafc4af" data-id="230516"><section data-transform="catalog-item" data-catalogid="0863daa9-336f-4587-ba03-dc7effafc4af" data-id="230516" data-show-pricing="false" data-highlighted="false"></section><p></p><h3>Never Grave: The Witch and The Curse (March 5, 2026) </h3><section data-transform="ignvideo" data-slug="never-grave-the-witch-and-the-curse-official-announcement-trailer-state-of-play" data-loop=""></section><p>From PocketPair, Never Grave is a new 2D roguelite where you harness magic powers (as a hat, of course) to journey into the deep, working to help a young witch retrieve her soul. You also have a home base you can build and upgrade into your own little village. </p><h3>Coffee Talk Tokyo (March 5, 2026) </h3><section data-transform="ignvideo" data-slug="coffee-talk-tokyo-official-game-overview-trailer-state-of-play" data-loop=""></section><p>We finally have a release date for the next iteration of Coffee Talk, a cozy cafe series developed by Toge Productions. Manage a new but familiar cafe while learning more about your human and yokai customers. </p><h3><strong>WWE 2K26 (March 13, 2026) </strong></h3><section data-transform="ignvideo" data-slug="wwe-2k26-official-the-show-is-on-announcement-trailer" data-loop=""></section><p>There may be a surprisingly large amount of sports games on the Switch, but one franchise that is only just starting their relationship with the Nintendo consoles is WWE. Following the Switch 2 Edition of WWE 2K25, WWE 2K26 will be launching on Switch 2 consoles the day of its official release. </p><h3><strong>Monster Hunter Stories 3: Twisted Reflection (March 13, 2026)</strong></h3><section data-transform="ignvideo" data-slug="monster-hunter-stories-3-twisted-reflection-official-announce-trailer-nintendo-direct-2025" data-loop=""></section><p>We’re getting a third game in the Monster Hunter Stories series, a sub-series of Monster Hunter that we’re pretty big fans of (we gave the first one an <a href="https://www.ign.com/articles/2017/09/08/monster-hunter-stories-review">8.9/10</a>, and the second got an <a href="https://www.ign.com/articles/monster-hunter-stories-2-wings-of-ruin-review">8/10</a>). The next story will follow a <a href="https://www.ign.com/articles/monster-hunter-stories-3-twisted-reflection-is-flying-toward-nintendo-switch-2-next-year">civil conflict between Azuria and Vermeil</a>, two nations threatened by a “crystal encroachment.” A demo is <a href="https://www.nintendo.com/us/store/products/monster-hunter-stories-3-twisted-reflection-switch-2/">available now</a>, with players able to carry over their save data to the full game.</p><h3><strong>Super Mario Bros. Wonder - Nintendo Switch 2 Edition (March 26, 2026)* </strong></h3><section data-transform="ignvideo" data-slug="super-mario-bros-wonder-nintendo-switch-2-edition-trailer-nintendo-direct" data-loop=""></section><p>Nintendo knows they have some modern classics, and they’re giving them a lot of love with this Switch 2 release. Following up on last year’s Super Mario Galaxy remaster, Nintendo is releasing a <a href="https://www.ign.com/articles/where-to-buy-super-mario-bros-wonder-nintendo-switch-2-edition">Switch 2 edition of Super Mario Bros. Wonder</a>, which we originally said &quot;establishes a new standard for what 2D Mario platformers should look like&quot; in our <a href="https://www.ign.com/articles/super-mario-bros-wonder-review">9/10 review</a>. The Switch 2 edition will feature a new area called Bellabel Park, new playable characters, and <a href="https://www.ign.com/articles/nintendo-announces-super-mario-bros-wonder-switch-2-edition-release-date-plus-elephant-mario-and-captain-toad-amiibo">tons of new mini-games</a>. </p></section><section data-transform="catalog-item-wrapper" data-catalogid="f9db0ffe-12f2-4216-9e18-dadd2faac541" data-id="234697"><section data-transform="catalog-item" data-catalogid="f9db0ffe-12f2-4216-9e18-dadd2faac541" data-id="234697" data-show-pricing="false" data-highlighted="false"></section><h3><strong>Goat Simulator 3 (April 1, 2026)</strong></h3><section data-transform="ignvideo" data-slug="goat-simulator-3-video-review" data-loop=""></section><p>A bit of a throwback to the 2010’s and the era of the screaming goats memes, but the latest Goat Simulator release from 2022 will be getting a Switch 2 edition this spring. </p><h3>Tomodachi Life: Living the Dream (April 16, 2026)*</h3><section data-transform="ignvideo" data-slug="tomodachi-life-living-the-dream-official-trailer-nintendo-direct" data-loop=""></section><p><a href="https://www.ign.com/games/tomodachi-life">Tomodachi Life</a> was a particularly unique game under the Nintendo umbrella, and I was pretty darn excited to see the series coming back on the Switch 2. The concept of creating Miis and watching them interact on a little island has more novelty than you can imagine, I promise, especially given the range of customization. Nintendo has also <a href="https://www.ign.com/articles/2014/05/09/nintendo-next-installment-of-tomodachi-life-will-be-more-inclusive">fulfilled their promise</a> to introduce more inclusivity after <a href="https://www.ign.com/articles/2014/05/08/nintendo-strikes-down-gay-marriage-requests-for-tomodachi-life">criticisms of the original 3DS game</a>. </p><p>Tomodachi Life: Living the Dream happened to get its own <a href="https://www.ign.com/articles/everything-announced-in-the-tomodachi-life-living-the-dream-nintendo-direct">dedicated Nintendo Direct</a>, where you&#39;ll find gameplay footage and plenty more information. </p></section><section data-transform="catalog-item-wrapper" data-catalogid="4f871cfc-d13f-4c41-94a7-98898cf72fdc" data-id="235019"><section data-transform="catalog-item" data-catalogid="4f871cfc-d13f-4c41-94a7-98898cf72fdc" data-id="235019" data-show-pricing="false" data-highlighted="false"></section><p></p><h3>Pragmata (April 24, 2026) </h3><section data-transform="ignvideo" data-slug="pragmata-official-release-date-trailer-the-game-awards-2025" data-loop=""></section><p>After a series of delays <a href="https://www.ign.com/articles/pragmata-delayed-indefinitely-as-capcom-apologizes">dating back to 2021</a>, Capcom finally “re-revealed” Pragmata with a firm release date and confirmation of cross-platform support. Hugh Williams gets injured while exploring a lunar-controlled space station, where he finds Diana, a Pragmata android. The two are classified as intruders, and must combine their hacking and shooting skills to find the truth of the space station. You can learn more about this one in our <a href="https://www.ign.com/articles/pragmata-hands-on-preview">hands-on preview</a>. </p><h3><strong>Indiana Jones and the Great Circle (May 12, 2026)</strong></h3><section data-transform="ignvideo" data-slug="indiana-jones-and-the-great-circle-official-one-year-of-adventure-trailer" data-loop=""></section><p>Set between Raiders of the Lost Ark and The Last Crusade, this MachineGames adventure game places Indy on a quest for the secret of the Great Circle. Travel the world, from the Great Pyramids to sunken temples, infiltrate historic areas, and beat up baddies during your daring escapes. We had a lot of love for this one when it originally launched on consoles and PC, calling it “far and away the best Indy story this century” in <a href="https://www.ign.com/articles/indiana-jones-and-the-great-circle-review"><u>our 9/10 review</u></a>. </p><h3>007 First Light (May 27, 2026) </h3><section data-transform="ignvideo" data-slug="007-first-light-official-announcement-trailer-state-of-play-2025" data-loop=""></section><p>Yet another massive multi-platform release, IO Interactive&#39;s take on James Bond is <a href="https://www.ign.com/articles/007-first-light-heres-what-comes-in-each-edition">launching on Switch 2 alongside PC, PS5, and Xbox</a> in late May. The game lets you play out Bond&#39;s initial recruitment and rise in the MI6 ranks, featuring <a href="https://www.ign.com/articles/007-first-light-officially-casts-its-james-bond-and-its-exactly-who-you-thought-it-was">Patrick Gibson as the titular spy</a> and <a href="https://www.ign.com/articles/007-first-light-costar-lenny-kravitz-discusses-his-love-of-james-bond-movies-ahead-of-his-video-game-debut">Lenny Kravitz as the villain Bawma</a>. </p><h3><strong>Final Fantasy VII Rebirth (June 3, 2026)</strong></h3><section data-transform="ignvideo" data-slug="final-fantasy-7-rebirth-official-xbox-and-nintendo-switch-2-release-date-trailer" data-loop=""></section><p>The second part of the Final Fantasy VII revamp is <a href="https://www.ign.com/articles/final-fantasy-7-rebirth-is-coming-to-nintendo-switch-2-and-xbox-this-year">coming to Switch 2 consoles this summer</a>. After escaping the city of Midgar, Cloud and co. must traverse across a massive beautiful world in pursuit of Sephiroth. IGN’s <a href="https://www.ign.com/articles/final-fantasy-7-rebirth-review"><u>9/10 review</u></a> describes the game as “both a best-in-class action-RPG full of exciting challenge and depth, and as an awe-inspiring recreation of a world that has meant so much to so many for so long.”</p><p>Besides the graphics update, Rebirth introduces a new affinity system with allies and, yes, a ridiculous amount of side quests and <a href="https://www.ign.com/articles/every-final-fantasy-7-rebirth-mini-game-ranked"><u>mini-games</u></a>. </p><h3><strong>The Adventures of Elliot: The Millenium Tales (June 18, 2026)* </strong></h3><section data-transform="ignvideo" data-slug="the-adventures-of-elliot-the-millennium-tales-official-release-date-trailer-nintendo-direct" data-loop=""></section><p>The Adventures of Elliot is a new HD-2D RPG from <a href="https://www.ign.com/articles/the-adventures-of-elliot-the-millennium-tales-is-square-enixs-latest-new-action-rpg-coming-to-switch-2"><u>the creators of Octopath Traveler and Bravely Default</u></a>. While exploring ruins near his hometown, Elliot discovers an artifact that lets him traverse space and time. From there, you must travel across four ages, each with unique citizens and scenery, to try and save your home. </p><h2>Upcoming Switch 2 Games With Unknown Release Dates</h2><section data-transform="ignvideo" data-slug="the-duskbloods-fromsoftware-exclusive-official-reveal-trailer-nintendo-switch-2-direct" data-loop=""></section><p>There are plenty more Nintendo Switch and Switch 2 games in development that don’t have a solid release date yet. Here are some more games we know are on the way:</p><ul><li><a href="https://www.ign.com/games/orbitals">Orbitals</a> - Summer 2026 </li><li>eFootball Kick Off - Summer 2026</li><li><a href="https://www.ign.com/games/another-eden-begins">Another Eden Begins</a> - Summer 2026</li><li><a href="https://www.ign.com/games/turok-origins">Turok Origins</a> - Fall 2026</li><li><a href="https://www.ign.com/games/the-eternal-life-of-goldman">The Eternal Life of Goldman</a> - 2026</li><li><a href="https://www.ign.com/games/witchbrook">Witchbrook</a> - 2026</li><li><strong></strong><a href="https://www.ign.com/games/professor-layton-and-the-new-world-of-steam">Professor Layton and the New World of Steam</a> – 2026</li><li><a href="https://www.ign.com/games/rhythm-heaven-groove">Rhythm Heaven Groove</a> - 2026 </li><li><a href="https://www.ign.com/games/danganronpa-2x2">Danganronpa 2x2</a> - 2026</li><li><a href="https://www.ign.com/games/elden-ring-tarnished-edition">Elden Ring Tarnished Edition</a> - 2026</li><li><a href="https://www.ign.com/games/the-duskbloods">The Duskbloods</a>- 2026</li><li><a href="https://www.ign.com/games/yoshi-and-the-mysterious-book">Yoshi and the Mysterious Book</a> - 2026</li><li><a href="https://www.ign.com/games/fire-emblem-fortunes-weave">Fire Emblem: Fortune’s Weave</a> - 2026 </li><li><a href="https://www.ign.com/games/pokemon-champions">Pokemon Champions</a> - 2026 </li><li><a href="https://www.ign.com/games/splatoon-raiders">Splatoon Raiders</a> - 2026</li><li><a href="https://www.ign.com/games/the-elder-scrolls-iv-oblivion-remastered">The Elder Scrolls IV: Oblivion Remastered</a> - 2026</li><li><a href="https://www.ign.com/games/valheim">Valheim</a> - 2026</li><li><a href="https://www.ign.com/games/captain-tsubasa-2-world-fighters">Captain Tsubasa 2: World Fighters</a> - 2026</li><li>Kyoto Xanadu - 2026</li><li><a href="https://www.ign.com/games/haunted-chocolatier">Haunted Chocolatier</a> - TBA</li></ul><p><em></em></p></section></section>]]></content:encoded><media:content height="1080" width="1980" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/01/23/switch2games-1769208267817.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/01/23/switch2games-1769208267817.jpg</media:thumbnail><dc:creator>Cristina Alexander</dc:creator></item><item><title><![CDATA[New Fortnite Island Created by Qatar Airways Gives You a Chance to Win Weekly Flight Tickets]]></title><link>https://www.ign.com/articles/new-fortnite-island-created-by-qatar-airways-gives-you-a-chance-to-win-weekly-flight-tickets</link><description><![CDATA[]]></description><pubDate>Thu, 5 Feb 2026 18:30:00 +0000</pubDate><guid isPermaLink="false">a5acf349-955c-4986-965b-5975a1d06fc6</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/12/08/lead-key-visual-1765238161383.png"/><section data-transform="mobile-ad-break"></section><p>A new island just came to Fortnite that features a digital reimagining of Qatar’s capital city, Doha, as well as Hamad International Airport and a Qatar Airways aircraft. Called QVerse Island, it’s meant to give travelers an immersive way to experience the sights of the city and its airport. There are lots of minigames, a glimpse at some of the city’s unique architecture, and a hidden golden ticket that you can find for a chance to win a free Qatar Airways flight.</p><p>You can reach QVerse Island within Fortnite by searching for “QVerse” or using code 6020-0265-6735. When you arrive on the island, you’ll pull up to Hamad International Airport and get a look at the skyline of Doha with re-creations of its real-life skyscrapers. You’ll be greeted by Sama, Qatar Airways’ digital cabin crew member, who will give you five quests to complete.</p><a href="https://assets-prd.ignimgs.com/2025/12/08/qverse-island-5-1765238045451.jpg"><img src="https://assets-prd.ignimgs.com/2025/12/08/qverse-island-5-1765238045451.jpg" class="article-image-full-size" title="undefined"/></a><p>After you’ve talked to her, you’re free to explore the city and do things in whatever order you choose. Right off the bat, you’ll see floating coins that give you 10 gold each. You can spend that gold at the airport vending machines for things like faster running speed, a jetpack that lets you double jump, or consumable items. You can also look for a hidden door that takes you inside the Business Class cabin of a Qatar Airways aircraft, where you’ll join other Fortnite characters as passengers.</p><p>Once you exit the airport and make your way to the street, you’ll see you can summon a car with one button press, making traversal of the city quick and easy. Your HUD will have icons for the island’s biggest attractions, which is also where you can complete the quests Sama gave you. These are some of real-life Qatar’s most recognizable landmarks, like the National Museum of Qatar, West Bay, Katara Towers, and The Pearl Island. And QVerse Island has a persistent day/night cycle, so you can watch the sunset around these locations and see the whole city light up at night.</p><a href="https://assets-prd.ignimgs.com/2025/12/08/qverse-island-4-1765238079743.jpg"><img src="https://assets-prd.ignimgs.com/2025/12/08/qverse-island-4-1765238079743.jpg" class="article-image-full-size" title="undefined"/></a><p>Each location has a minigame associated with it. At the National Museum of Qatar, you’re given a scavenger hunt to find five lost artifacts that lie scattered around the city. At West Bay, you can use your summoned car to complete a time trial race. At Katara Towers, you’ll need to cross between the towers, high in the air, while a rotating bar tries to knock you off. And at The Pearl Island, you can take on a parkour obstacle course that runs across the rooftops of the city.</p><p>While you’re exploring, you’ll notice a timer counting down to the next departure. Once the countdown finishes, you’ll be transported to a multiplayer minigame with other people currently on the island. There are four minigames in all: Wild Wheels Safari, Neon City Drop, Jumpus Maximus, and Home Run Rush. For all four, the last person standing wins.</p><a href="https://assets-prd.ignimgs.com/2025/12/08/qverse-island-2-1765238121119.jpg"><img src="https://assets-prd.ignimgs.com/2025/12/08/qverse-island-2-1765238121119.jpg" class="article-image-full-size" title="undefined"/></a><p>In Wild Wheels Safari, you drive cars around a desert arena while floor tiles gradually fall away. If you fall into a hole, you’re eliminated. Neon City Drop is a similar concept, but you’re on foot and the floor is made up of brightly colored panels that fall away over time. Jumpus Maximus puts you on a giant spinning wheel in the air while rotating bars of different heights try to knock you off. And Home Run Rush gives everyone a superpowered baseball bat that can launch other players out of the stadium.</p><p>In between all the fun and games, you can explore QVerse Island to find the golden ticket. You’ll get an on-screen alert letting you know in what area of the map it just spawned, and then it’s up to you to find it. It only stays in one place for a few minutes, so you need to hurry before it moves again.</p><p>Once you find it, take a screenshot of your in-game character with it. Then post that photo to Instagram, Facebook, or X/Twitter with the hashtag #FlyWithQR, follow <a href="https://www.instagram.com/qatarairways/">Qatar Airways on Instagram</a>, and you’ll be entered in a drawing. A winning entry will be randomly selected, and that person will win a Qatar Airways flight ticket. There will be a new drawing each week and the contest will run for 10 weeks. If you don’t win one week, you can try again the next.</p><a href="https://assets-prd.ignimgs.com/2026/01/28/12398-fortnite-add-logos-to-images14-1769625524256.jpg"><img src="https://assets-prd.ignimgs.com/2026/01/28/12398-fortnite-add-logos-to-images14-1769625524256.jpg" class="article-image-full-size" title="undefined"/></a><p>QVerse Island is available to explore now, and between February 7–20, gaming content creators around the world will join in on the fun, too. So be sure to check that out. Who knows who you’ll get to face off against in all those minigames? To keep up with the latest news and updates from Qatar Airways, you can follow them on Instagram, Facebook, or X/Twitter.</p></section>]]></content:encoded><media:content height="1080" width="1920" type="image/png" url="https://assets-prd.ignimgs.com/2025/12/08/lead-key-visual-1765238161383.png"/><media:thumbnail>https://assets-prd.ignimgs.com/2025/12/08/lead-key-visual-1765238161383.png</media:thumbnail><dc:creator>coreydemoss</dc:creator></item><item><title><![CDATA[Fallout 3 Remaster Reportedly Still in 'Active Development,' New Starfield Content Out Soon]]></title><link>https://www.ign.com/articles/fallout-3-remaster-reportedly-still-in-active-development-new-starfield-content-out-soon</link><description><![CDATA[A new report has shed light on Microsoft’s Xbox plans for 2026, while confirming one unannounced game is still in the works.]]></description><pubDate>Thu, 5 Feb 2026 17:43:30 +0000</pubDate><guid isPermaLink="false">92e381fe-6658-4bc5-8340-3899fc80adae</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/05/fallout-1770313227896.jpg"/><section data-transform="mobile-ad-break"></section><p>A new report has shed light on Microsoft’s Xbox plans for 2026, while confirming one unannounced game is still in the works.</p><p>As Microsoft announced last month, Playground&#39;s <a href="https://www.ign.com/games/forza-horizon-6">Forza Horizon 6</a> is out in May. <a href="https://www.theverge.com/tech/874303/microsoft-xbox-roadmap-2026-notepad">The Verge</a> said Halo: Campaign Evolved is tentatively targeting a release in the summer. Gears of War: E-Day, meanwhile, is set for the second half of the year. Playground&#39;s Fable, <a href="https://www.ign.com/articles/fable-reboot-release-window-set-for-fall-2026-launches-day-1-on-ps5">as we know</a>, is due out in the fall. Microsoft reportedly wants both Gears of War: E-Day and Fable to avoid GTA 6’s gargantuan November launch.</p><p>According to the report, the <a href="https://www.ign.com/games/fallout-3-remaster">Fallout 3 remaster</a> fans are desperate to see announced is still in “active development,” three years after it appeared in FTC documents as part of Microsoft’s bid to buy Activision Blizzard. The Verge said Bethesda is keen to ensure the game is polished enough to enjoy a successful launch similar to last year’s <a href="https://www.ign.com/games/the-elder-scrolls-iv-oblivion-remastered">The Elder Scrolls IV: Oblivion Remastered</a>, which <a href="https://www.ign.com/articles/bethesda-chief-todd-howard-says-fallout-is-the-franchise-that-were-doing-the-most-in-right-now-coy-on-potential-return-to-new-vegas-or-a-fallout-3-remaster-while-fans-wait-for-fallout-5">Bethesda chief Todd Howard recently told IGN</a> he was &quot;really, really pleased&quot; with.</p><section data-transform="ignvideo" data-slug="8-things-fallout-3-doesnt-tell-you" data-loop=""></section><p><a href="https://www.ign.com/articles/amazon-fallout-countdown-turns-out-not-to-be-fallout-3-or-fallout-new-vegas-remastered-heres-what-it-revealed">Amazon&#39;s Fallout TV show countdown turned out not to be Fallout 3 or Fallout: New Vegas Remastered</a>, so news that the Fallout 3 release is still happening will be of some comfort to fans. The Verge did not provide an update on the potential Fallout: New Vegas remaster.</p><p>Bethesda&#39;s space RPG Starfield, meanwhile, is reportedly set for new content soon, and it looks like we’ll hear about the heavily rumored PlayStation 5 version soon, too. <a href="https://www.ign.com/games/kiln">Double Fine&#39;s recently revealed Kiln</a> is reportedly out in April.</p><p>In terms of hardware, The Verge said Microsoft will release a new Xbox controller this year. It will reportedly include Wi-Fi connectivity to reduce Xbox Cloud Gaming latency. There&#39;s no suggestion Microsoft will release its next-gen Xbox this year, <a href="https://www.ign.com/articles/next-generation-xbox-could-launch-in-2027-hints-amd">which tallies with recent comments from the boss of AMD</a>. However, The Verge expressed hope that Microsoft will talk more about its next-gen console plans later this year.</p><section data-transform="slideshow" data-slug="the-100-best-xbox-games-of-all-time" data-value="the-100-best-xbox-games-of-all-time" data-type="slug" data-caption=""></section><p>Last month, Microsoft held an Xbox Developer Direct Showcase where it revealed new information and gameplay on everything from Forza Horizon 6 to Fable. Check out <a href="https://www.ign.com/articles/xbox-developer-direct-2026-everything-announced">everything announced here</a>.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>]]></content:encoded><media:content height="576" width="1024" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/02/05/fallout-1770313227896.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/05/fallout-1770313227896.jpg</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[Indiana Jones and the Great Circle Nintendo Switch 2 Edition Is on Game Card, Though Fallout 4, Oblivion Remastered and Skyrim Are Code-in-a-Box]]></title><link>https://www.ign.com/articles/indiana-jones-and-the-great-circle-nintendo-switch-2-edition-is-on-game-card-though-fallout-4-oblivion-remastered-and-skyrim-are-code-in-a-box</link><description><![CDATA[Bethesda has trumpeted the news that Indiana Jones and the Great Circle will be squeezed onto a proper Switch 2 Game Card for its physical release — though other titles coming to the console will just be codes in a box.]]></description><pubDate>Thu, 5 Feb 2026 17:27:36 +0000</pubDate><guid isPermaLink="false">1d2bf760-ca95-46af-8d4f-30d8811f86c5</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/05/haz9-cfwmaah87o-1770311933126.jpg"/><section data-transform="mobile-ad-break"></section><p>Bethesda has trumpeted the news that <a href="https://www.ign.com/games/indiana-jones-and-the-great-circle">Indiana Jones and the Great Circle</a> will be squeezed onto a proper Switch 2 Game Card for its physical release — though other titles coming to the console will just be codes in a box.</p><p>During today&#39;s Partner Direct broadcast focusing on upcoming games coming to Nintendo Switch and Switch 2, Bethesda boss Todd Howard briefly appeared to welcome a swathe of games coming to Nintendo&#39;s newest console.</p><p>In a press release sent to IGN following the broadcast, Bethesda has now detailed its launch plans further, and announced on social media that Indiana Jones and the Great Circle would get a full-fat cartridge launch, rather than on one of Nintendo&#39;s <a href="https://www.ign.com/articles/nintendo-switch-2-game-key-cards-a-little-disheartening-the-thing-remastered-dev-says">widely-disliked Game-Key Cards</a>.</p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">And yes, the game is on Game Card.<a href="https://twitter.com/hashtag/IndianaJones?src=hash&amp;ref_src=twsrc%5Etfw">#IndianaJones</a> <a href="https://t.co/jJ0cTDKLLL">https://t.co/jJ0cTDKLLL</a></p>&mdash; Bethesda (@bethesda) <a href="https://twitter.com/bethesda/status/2019446765750022245?ref_src=twsrc%5Etfw">February 5, 2026</a></blockquote> <p>Bethesda&#39;s social post has received a string of praise, with many fans wondering how the game has been made to fit onto a Switch 2 cartridge. &quot;Wow, totally unexpected,&quot; <a href="https://x.com/dark1x/status/2019454335483036142">wrote</a> Digital Foundry veteran and game preservation fan John Linneman in response. </p><p>Late last year, <a href="https://www.ign.com/articles/switch-2-dev-says-nintendo-has-cheaper-cartridges-coming-as-alternative-to-game-key-cards-then-backtracks-but-either-way-its-title-will-now-be-a-proper-physical-release">one Switch 2 developer initially suggested that Nintendo was preparing to make more sizes of Game Cartridge available</a> for manufacturers to ship titles on, rather than relying on Game-Key cards. However, the developer then scrubbed most of this information from the internet, and implied it was unable to announce anything that Nintendo itself had not confirmed officially. </p><p>Bethesda&#39;s other three titles getting physical launches on Switch 2 this year will not be on Game Cartridges, or even Game-Key cards. Instead, <a href="https://www.ign.com/games/fallout-4">Fallout 4: Anniversary Edition</a>, <a href="https://www.ign.com/games/the-elder-scrolls-iv-oblivion-remastered">The Elder Scrolls IV: Oblivion Remastered</a> and <a href="https://www.ign.com/games/the-elder-scrolls-v-skyrim">The Elder Scrolls V: Skyrim Anniversary Edition</a> will all have physical editions that are &quot;code-in-a-box,&quot; Bethesda has said. Of course, all of these games will be available via digital download too, via the Switch 2&#39;s eShop. </p><section data-transform="ignvideo" data-slug="indiana-jones-and-the-great-circle-official-machinegames-anniversary-update-trailer" data-loop=""></section><p><a href="https://www.ign.com/articles/fallout-4-and-indiana-jones-switch-2-release-dates-leak-just-before-nintendo-direct">As announced (and leaked) earlier today</a>, Indiana Jones and the Great Circle will launch digitally and physically on May 12. The game&#39;s DLC, The Order of Giants, will also be available download separately on that date. </p><p>Fallout 4: Anniversary Edition launches digitally on February 24 and physically on April 28. Skyrim Anniversary Edition is available digitally already, and will come in a box on April 28. Finally, Oblivion Remastered has a vague &quot;2026&quot; launch window for now.</p><p>For much more, here&#39;s <a href="https://www.ign.com/articles/nintendo-direct-partner-showcase-february-2026-everything-announced-updating-live">everything else announced in today&#39;s Nintendo Partner Direct</a>.</p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>]]></content:encoded><media:content height="619" width="1100" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/02/05/haz9-cfwmaah87o-1770311933126.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/05/haz9-cfwmaah87o-1770311933126.jpg</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[Mouse: P.I. for Hire – Inside Mouse's Wild Cartoon Arsenal | IGN First]]></title><link>https://www.ign.com/articles/mouse-pi-for-hire-inside-mouses-wild-cartoon-arsenal-ign-first</link><description><![CDATA[Take a closer look at the wild, cartoon arsenal available at your fingertips in Mouse: P.I. for Hire, the upcoming first-person shooter made in a gorgeous, 1930s retro black-and-white animated style.]]></description><pubDate>Thu, 5 Feb 2026 17:00:00 +0000</pubDate><guid isPermaLink="false">a084a92a-78e2-49ed-96a3-316fa667664d</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/04/ign-first-mousepiforhire-2-arsenal-blogroll-1770248812103.jpg"/><section data-transform="mobile-ad-break"></section><p>Odds are, if Mouse: P.I. for Hire caught your eye, it&#39;s because of its unique, hand-drawn, black-and-white 1930s-era &quot;rubber hose&quot; animation style. But it&#39;s aiming to be a lot more than just a pretty face. <a href="https://www.ign.com/articles/mouse-pi-for-hire-might-fill-the-animated-void-cuphead-left-behind">We played Mouse last year</a> – and we&#39;ll be doing so again as part of this month&#39;s exclusive IGN First coverage – but today we&#39;re taking a deeper dive into its wild cartoon arsenal and its boomer shooter-inspired combat.</p><p>The developers at Fumi Games told us, &quot;The core combat gameplay revolves around an &#39;Always Be Moving&#39; approach, encouraging players to stay constantly on the move to survive.&quot; Complicating that will be environmental hazards, like freeze, turpentine, fire, and explosive barrels that can either be used against you or used by you. But ammo and health are scattered about, encouraging further exploration of the environment. And you won&#39;t be a tank; just a few hits can put hero Jack Pepper in a serious world of hurt.</p><section data-transform="ignvideo" data-slug="mouse-pi-for-hire-12-minutes-of-exclusive-gameplay-ign-first" data-loop=""></section><p>Meanwhile, an assortment of core abilities and unlockable ones will help you Always Be Moving, such as a slide, dash, double jump, pipe crawl, kick, wall run, and wall climb – along with your multipurpose tail that, over the course of the campaign, can be used for lockpicking, helicoptering, and as a grappling hook. </p><p>Power-ups, too, will spice up the moment-to-moment gameplay, like Spinach (think: Popeye), Coffee (activates Cuphead-like finger guns that shoot rapidly), Chili Peppers (damage bonus + rate of fire bonus + fire damage), and Cheese (health powerup that can be activated anytime you want).</p><section data-transform="slideshow" data-slug="mouse-pi-for-hire-weapon-gifs" data-value="mouse-pi-for-hire-weapon-gifs" data-type="slug" data-caption=""></section><p>But let&#39;s get to the stars of the combat show: the weapons (See a bunch of them in the gif gallery above). There are a whopping eleven of them, starting with your fists if you run out of ammo – but you&#39;ll probably never use them if given any other choice. Moving up from there, the Micer pistol is what you&#39;d expect, though it does have a burst-shot alt-fire. Your Boomstick, meanwhile, packs a short-range punch – with a hold charge/pump fire as an alt. </p><p>Things get more interesting and unique with the Devarnisher, which melts the skin off your foes, Roger Rabbit-style, courtesy of the balls of turpentine it fires. Its alt-fire is a larger blob that explodes to affect more enemies. The James Gun is a Tommy gun that stops enemies from attacking and has a spray fire for an alt. </p><section data-transform="ignvideo" data-slug="mouse-pi-for-hire-fully-embraces-its-hand-drawn-aesthetic" data-loop=""></section><p>The Kiss Kiss is a double-barrelled shotgun that adds fire damage thanks to its exploding shells. The alt fire on this one is a larger, area-of-effect explosion. The Loose Cannon, meanwhile, really leans into Mouse&#39;s cartoon framework; it&#39;s a literal cannon like you&#39;d find on a pirate ship that has knockback effects as well as doing big damage. In alt-fire mode it launches a charged-up burst shot. The Jar Head, on the other hand, fires waves of psionic power that stun and eventually kill enemies – and it carries an AoE. Its beam-attack alt is particularly potent if you aim at the opponent&#39;s head.</p><p>The last of the arsenal starts with the Portable Freezer, firing a cold beam that slows and eventually freezes foes in their tracks, allowing you to shatter them. The alt-fire spits speedy snowballs. I&#39;m eager to try the Hellrazor, a chainsaw that pummels enemies with fire damage if they get hit with the wave. Its alt-fire is a traditional chainsaw that you do not want to be caught on the business end of.</p><section data-transform="ignvideo" data-slug="mouse-pi-for-hire-is-super-impressive-in-person" data-loop=""></section><p>And finally, the D-namite can take out certain walls and floors in addition to blasting the bad guys to bits.  All told, I&#39;m eager to try out all of these toys. Circle March 19 on your calendar, as that&#39;s when Mouse: P.I. for Hire will be released on PC, PlayStation platforms, Xbox platforms, and Nintendo Switch platforms.</p><section data-transform="divider"></section><p><em>Ryan McCaffrey is IGN&#39;s executive editor of previews and host of both IGN&#39;s weekly Xbox show, </em><a href="https://www.ign.com/watch/unlocked">Podcast Unlocked</a><em>, as well as our semi-retired interview show, </em><a href="https://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever">IGN Unfiltered</a><em>. He&#39;s a North Jersey guy, so it&#39;s &quot;Taylor ham,&quot; not &quot;pork roll.&quot; Debate it with him on Twitter at </em><a href="https://twitter.com/DMC_Ryan"><em>@DMC_Ryan</em></a><em>.</em></p></section>]]></content:encoded><media:content height="720" width="1280" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/02/04/ign-first-mousepiforhire-2-arsenal-blogroll-1770248812103.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/04/ign-first-mousepiforhire-2-arsenal-blogroll-1770248812103.jpg</media:thumbnail><dc:creator>Ryan McCaffrey</dc:creator></item><item><title><![CDATA[Will Fallout Season 3 Resurrect a Dead Fallout Game?]]></title><link>https://www.ign.com/articles/will-fallout-season-3-resurrect-a-dead-fallout-game</link><description><![CDATA[Fallout Season 3 is headed to Colorado, the setting of a cancelled Fallout game. Will the show resurrect this dead project's ideas? ]]></description><pubDate>Thu, 5 Feb 2026 15:15:00 +0000</pubDate><guid isPermaLink="false">8eddfadf-b431-4dd7-8c9f-e279198657e2</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/05/fallout-s3-van-buren-blogroll-1770297350763.jpg"/><section data-transform="mobile-ad-break"></section><p>As <a href="https://www.ign.com/articles/fallout-season-2-ending-explained-your-biggest-burning-questions-answered">Fallout Season 2 draws to a close</a>, all signs point towards Colorado as the setting for the next adventure. A postcard left in an abandoned cryopod all but confirms that The Ghoul’s wife and daughter are waiting for him there, and a shot of the Enclave’s secret headquarters suggests that the show’s newly-revealed big bad is operating out of the Rocky Mountains. </p><p>For fans, this is an interesting new direction. After the first season explored California, the setting for the original two Fallout games, and the second expanded into the Mojave wasteland of Fallout: New Vegas, it seemed logical that the story would continue to visit familiar locations. Washington, D.C. or Boston, the settings of Fallout 3 and 4, respectively, seemed sensible bets. But certainly not Colorado, which despite geographically making sense for the next steps beyond the New Vegas strip, is barely a footnote in the RPG’s extensive lore.  </p><p>Dive deeper into the Fallout archives, though, and Colorado becomes significantly more important. The state was planned to be the setting for what would have been Interplay and Black Isle Studios’ third Fallout game, codenamed “Van Buren”, which was cancelled back in 2003. Since then, dozens of design documents have fallen into public hands, revealing the intended storyline for what could have been the original Fallout 3. And as the show signals its intent to travel to the Centennial State, it’s impossible not to wonder if Season 3 will be at least a little inspired by the Fallout that never was. </p><h2><strong>The Second Apocalypse</strong></h2><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/02/05/fallout-van-buren-load-screen-1770296872383.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/02/05/fallout-van-buren-load-screen-1770296872383.jpg" data-caption="The%20main%20menu%20for%20the%20Van%20Buren%20tech%20demo.%20%7C%20Image%20credit%3A%20NoMutantsAllowed%20%2F%20Interplay" /></section><p>Akin to Hank MacLean’s attempts to bring “civilization” to the wasteland, Van Buren would have told the story of a man who looked out at what’s left of humanity and yearned for a better world. That man, Doctor Presper, saw hope in the fires of nuclear armageddon (yes, another one) and planned to take command of an orbital missile system in an effort to cleanse the planet’s surface. He and his followers would sit safe in Colorado’s Boulder Dome, a colossal, bomb-proof research facility, and later emerge into a brighter tomorrow. Sounds a little like Vault-Tec’s plans for the original apocalypse, right? Which, as we’ve learned this season, was actually orchestrated by the Enclave. </p><p>It seems unlikely that Van Buren’s exact plot could become the story of Fallout Season 3, though. Introducing Presper’s cohort of mad scientists and their mission to preserve their vision of the human “master race” seems redundant when the Enclave, a faction of mad fascist scientists, are already a key part of the show’s story. But the overlap between these two groups, in conjunction with the Colorado setting, points to exactly where the two projects could merge: What if Presper, or a Presper-like figure, is in charge of the Enclave’s activities in the American Southwest? And now, 200 years after the first bombings, the faction intends to do it all over again in an effort to achieve the exact results it hoped for the first time around? </p><p>There’s another interesting overlap: In Van Buren, the orbital missile system is locked behind a series of safeguards. The satellite continually assesses the planet’s population and tracks the spread of “New Plague”, a highly contagious disease that had previously required a complete quarantine of the US to control. Should the number of New Plague-infected people increase past a certain threshold, the satellite will release its missile launch codes, allowing its controller to end the epidemic in nuclear fire. Presper’s plan was to spread the plague across the wasteland, which in turn would grant him control of the missiles. </p><p>The New Plague is an interesting piece of Fallout lore because, during the 2050s, the race to develop the cure led to the development of the Forced Evolutionary Virus. The FEV is already one of the show’s mystery plot points, somehow linked to the Vault 31, 32, and 33 experiment. And, as we can infer from Steph’s triggering of “Phase 2” in the <a href="https://www.ign.com/articles/fallout-season-2-finale-review-episode-8">Season 2 finale</a>, the experiment is likely controlled by the Enclave. The question, then, is why does the Enclave want a bunch of FEV-infected vault dwellers? Well, perhaps in an adaptation of Van Buren’s story, they’re the key to wiping the surface clean and allowing the Enclave complete control of the wasteland. </p><h2><strong>New Van Buren</strong></h2><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2024/04/20/24-04-19-falloutnewvegas-op-ed-oo-1713623679708.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2024/04/20/24-04-19-falloutnewvegas-op-ed-oo-1713623679708.jpg" data-caption="Fallout%3A%20New%20Vegas%20adopted%20and%20adapted%20ideas%20from%20Van%20Buren.%20%7C%20Image%20credit%3A%20Obsidian%20Entertainment%20%2F%20Bethesda%20Softworks." /></section><p>The introduction of Colorado, a virus, and a clan of genocidal scientists obsessed with human purity by no means guarantees that Fallout Season 3 will adapt the ideas created for Van Buren. But I present this theory not based on wild speculation, but Fallout’s own history. While the Fallout 3 that was eventually released to the world in 2008 shared nothing in common with Black Isle Studio’s blueprint, Fallout: New Vegas <em>did</em>. Van Buren was set to feature multiple competing factions, difficult choices that shape the wasteland, and deep character-building systems – the very structure that New Vegas was built atop. But it goes deeper: Caesar&#39;s Legion, the violent army of Roman cosplayers, was originally created for Van Buren, as was a battle for control of the Hoover Dam, the climax of New Vegas’ campaign. </p><p>The resurrection of those cancelled ideas was in no small part thanks to the fact that several of Van Buren’s designers became the architects of Fallout: New Vegas at Obsidian Entertainment. The show, however, has no such connection to the series’ lost past. And yet, despite being executive-produced by Bethesda’s Todd Howard, the show is keen to continually explore beyond the boundaries of his studio’s tenure as Fallout’s owner. Shady Sands, the NCR town so key to Maximus’ and Lucy’s stories, was only ever in the original Interplay games. Vault 33’s failing water chip storyline is a direct nod to the plot of the first Fallout. And the depiction of the Brotherhood of Steel veers closer to that shown in the early games than it does Bethesda’s interpretation. All that considered, it wouldn’t be that surprising if showrunners Graham Wagner and Geneva Robertson-Dworet decide to dive into the Van Buren files and adapt its ideas, turning Fallout Season 3 into a homage to the Fallout game we never got. </p><h2><strong>Dead Tactics</strong></h2><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/02/05/fallout-tactics-1770297333423.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/02/05/fallout-tactics-1770297333423.jpg" data-caption="Fallout%20Tactics%20journeys%20into%20the%20depths%20of%20the%20Cheyenne%20Mountain%20Complex.%20%7C%20Image%20credit%3A%2014%C2%B0%20East%20%2F%20Bethesda%20Softworks." /></section><p>When talking about Colorado, though, we can’t ignore <a href="https://www.ign.com/games/fallout-tactics-brotherhood-of-steel">Fallout Tactics</a>. While not exactly “dead” in the way Van Buren is, Fallout Tactics is something of a dead end; a spin-off created in 2001 that failed to start a sub-franchise for the series. It tells the story of a Brotherhood of Steel squadron on a mission to find Vault 0, a pre-war command bunker buried deep below the Rocky Mountains in El Paso County, Colorado. Their journey towards the vault sees them battle an army of robots, which are revealed to be controlled by The Calculator; a fusion of human brain and digital computer that resides at the heart of Vault 0. </p><p>Considering Season 2’s post-credits scene sees the Brotherhood’s Elder Quintus proclaim himself “The Destroyer” while unfolding the blueprints for a giant nuclear robot, it’s easy to see how Season 3 could draw inspiration from Fallout Tactics. Quintus could dispatch his knights to Colorado in search of a vault that contains the parts required to build <a href="https://www.ign.com/articles/what-is-liberty-prime-from-the-fallout-games"><u>Liberty Prime</u></a>. The Calculator would be long gone – Fallout Tactics takes place in 2197, a century before the show – but the valuable relics that Quintus requires could well lie in wait for him.</p><p>While Fallout Tactics’ position in the lore is a little murky, we do know that Vault 0 was designed as the “nucleus” of Vault-Tec’s bunker system. Well, that was its final form: during the development of the original Fallout RPGs, series creators Tim Cain and Leonard Boyarsky had the idea that it could have been controlled by the Enclave, collecting data from every other vault to aid their grand plan. And who, according to the show, is the shadowy puppet master behind Vault-Tec? The Enclave. Season 3 has the opportunity to weld these ideas together. And if the Fallout games are anything to go by, the Brotherhood of Steel and Enclave are destined to butt heads eventually. Will Vault 0 be where Quintus proves his destroyer credentials by eradicating the Enclave? </p><section data-transform="poll" data-id="d8fd192f-27cc-4e59-9449-4abaef17b047"></section><p>This is, of course, all just theorycrafting. An exploration of the lesser-known corners of the Fallout universe on the off chance that their stories become relevant, rather than a genuine prediction of the show’s future. But writers – especially those handling pre-existing universes – don&#39;t dive in blind. They’ll know about Fallout Tactics. They’ll know about Van Buren. And so, even if Fallout Season 3’s trip to Colorado is entirely composed of original material, I’m willing to bet that there will be references to Fallout’s dead past littered among the Rockies.</p><section data-transform="divider"></section><p><em>Matt Purslow is IGN&#39;s Executive Editor of Features. </em></p></section>]]></content:encoded><media:content height="720" width="1280" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/02/05/fallout-s3-van-buren-blogroll-1770297350763.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/05/fallout-s3-van-buren-blogroll-1770297350763.jpg</media:thumbnail><dc:creator>Matt Purslow</dc:creator></item><item><title><![CDATA[ Resident Evil Requiem Second-Take Preview: RE9 is the Stealth-Action Game I’ve Sorely Needed]]></title><link>https://www.ign.com/articles/resident-evil-requiem-second-take-preview</link><description><![CDATA[The stealth gameplay in Resident Evil Requiem, combined with its action combat, has us even more excited for its launch on February 27.]]></description><pubDate>Thu, 5 Feb 2026 15:00:00 +0000</pubDate><guid isPermaLink="false">4e77f551-79d5-4a59-a775-1e34371039c4</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/05/rereqiuem-secondtakepreview-blogroll-01-1770253679046.jpg"/><section data-transform="mobile-ad-break"></section><p>Listen, I’m always going to have a Leon-sized hole that needs filling and from playing his portions in the latest Resident Evil 9 Requiem demo, I’m pretty sure I’ll be taken care of (for the year, at least). The roundhouse kicks, the corny one liners, and the brutal blood-splattering finishers – things I loved from the recent Resident Evil 4 remake round out what’s otherwise a terrifying survival horror experience. And the crux of that survival horror is stealth and having the proper mechanics in place to make that tension tangible. So, not only does Grace’s side of Requiem evoke a petrifying sense of dread atop the classic puzzle-solving of the series, it’s also a fantastic expression of the kind of stealth-action gameplay I’ve been wanting for a while.</p><p><a href="https://www.ign.com/articles/resident-evil-requiem-the-final-preview">Our previous Resident Evil 9 Requiem preview</a> by my colleague Dale Driver touched on plenty of sentiments I share; most notable for me being the refreshing balance between the drastically different playstyles of Grace and Leon as dual protagonists. Grace being timid and having to rely on moving slowly and carefully, contrasting with Leon being the action hero who blasts through every zombie. But it’s the Grace sections where Capcom is doing something really special with stealth gameplay that feels natural and forward-thinking.</p><section data-transform="ignvideo" data-slug="resident-evil-requiem-looks-ready-to-cook-unlocked-727" data-loop=""></section><p>Capcom has made a big deal out of zombie behavior where their presumed personalities as humans feed into how they move and react in the game world as zombies. One example being the zombie fixated on light switches in a dark hallway you have to pass through as Grace – instead of taking him head-on with your limited resources, you can slip by and hit a light switch down the hall to distract him to clear the path to the other end. While this isn’t a complicated situation on its own, it’s a microcosm of how Requiem is challenging you as Grace, where observation and environment are just as important as staying out of sight. The game doesn’t outright tell you this, so thinking outside the box can lead to more elegant solutions.</p><section data-transform="quoteBox">What’s more frightening is the butcher who roams the kitchen...</section><p>This notion of watching out for zombie behavior is flipped around at times, too. Like when walking through the dining room where zombies are just feasting on the dead bodies on the table, not giving a damn about your presence and leaving you alone. I wasn’t sure if they’d react to me poking around picking up items, yet I still treaded carefully and let them do their thing. Naturally figuring out how these enemies respond to you and their surroundings is a fascinating way to give variety to navigating the labyrinthine halls, and a touch of detail that isn’t often seen.</p><section data-transform="ignvideo" data-slug="resident-evil-requiem-the-final-preview" data-loop=""></section><p>What’s more frightening is the butcher who roams the kitchen. Early in the preview, you have to slip through by pushing a cart to clear the path across the kitchen, and you have to do this undetected, which requires you to pay attention to his patrol pattern. It’s simple enough, and making a mistake means he’ll chase you down and show you how terrifying he is; one hit and you’re dead. But later in the playthrough where you have to revisit that general area, he begins patrolling the hallways around the kitchen, and here, his presence is truly felt. Hearing his footsteps set off alarms in my brain that he began lurking, and the tension that created changed how I navigated an area I already mapped out.</p><section data-transform="poll" data-id="9d2bec95-4d90-44c9-9fd5-19ba1a23fff5"></section><p>I would duck and peek out from adjacent rooms to see if he was coming, and make a mad dash to where I needed to go hoping for the best and not looking back. One time, I was peeking from the parlor room thinking I was out of sight, but the butcher caught me peeking just a little too confidently and pulled up on me – I now had this cat-and-mouse chase, luring him in one direction before juking him to get out of the room.</p><section data-transform="ignvideo" data-slug="we-played-resident-evil-requiem-on-switch-2" data-loop=""></section><p>Probably the biggest comedy of errors during my playtime came from dashing to the cold storage room where my next objective was. I had a straight shot from, like, three hallways down and I risked it all by booking it and letting fate take the wheel. Just as I got to the last stretch, there was the butcher turning the corner and ending up right in front of me along his new patrol pattern. I backpedaled in a panic, pumped my one remaining shot from the superpowered Requiem pistol and the rest of my 9mm rounds, but it wasn’t enough; so I just took the L and reloaded my save. </p><section data-transform="faceoff" data-id="a50b118a-97c5-467c-9a26-341edb1533a9"></section><p>The first time I got hit with a jump scare was when Chunk burst out into a hallway after I picked up a quest item. It began chasing me and it was easy enough to run to a room for safety since it couldn’t get through normal-sized door frames. But the rest of the surrounding hallways were fair game. And like many Resident Evils with puzzles, backtracking to this area later on filled me with dread. Thankfully, Chunk wasn’t as overbearing, but it’d more frequently completely block certain paths, forcing me to either take the long way around or wait things out until the coast was clear. But on my first attempt, I wasn’t exactly sure what its behavior pattern would be. And that’s a key part of making stealth gameplay interesting and horror work well – it’s that unpredictable nature of hostility.</p><section data-transform="ignvideo" data-slug="resident-evil-recap-the-complete-timeline-watch-before-requiem" data-loop=""></section><p>These stalker-type enemies aren’t meant to be killed (as Grace, at least), and they’re also not quite like the persistent threats of Mr. X from Resident Evil 2 or Nemesis in Resident Evil 3. Each one seems to play different roles and present a different kind of dread throughout Requiem, which I suspect will lead to more variation. Even thinking back to the very first Requiem preview I played last year with the monstrous patient roaming the halls of the patient wing in Grace’s opening section, that was closer to a specifically scripted sequence. But it was a much more close-quarters stealth challenge where the windows of opportunity to escape were tighter. So, already, that’s three unique enemies playing into a horror experience in their own ways.</p><section data-transform="poll" data-id="c794ddb3-b768-4705-bdba-e32efc9ca388"></section><p>Requiem being primarily a survival horror game means it’s going to be a bit outside of what I traditionally expect from stealth-action games; or rather the stealth mechanics you see in so many action games. Hiding in tall grass, waiting for enemies to turn their backs, and getting a one-hit kill undetected is a tired trope at this point. Grace does get craftable single-use items for stealth kills, and I hope we’re challenged by limiting quantities so we have to really consider when to use them. But even then, Requiem doesn’t just deal in patrol patterns or throwing an object to cause a distraction, it also deals in vulnerability and the fear of unpredictability for Grace’s chapters. It’s not just the fear of getting detected, but the consequences that come with it. </p><section data-transform="ignvideo" data-slug="resident-evil-requiem-official-gameplay-overview-video-resident-evil-showcase-january-2026" data-loop=""></section><p>Grace&#39;s portion of Requiem was about an hour-and-a-half to two hours of playtime. And after that, I was pretty exhausted from the tension. Don’t get me wrong, I was exhausted in a good way. However, that’s what makes the interstitial Leon sections so important. They’re a reprieve and an outlet to get all that stress out, a palette cleanser to balance things out and look at some of the same environments from a different perspective. This also offers a sort of best-of-both-worlds for the series, the slow and deliberate pacing of Resident Evil 7 alongside the top-tier action from Resident Evil 4, as examples.</p><p>After getting hands-on with a total of about four hours of Resident Evil 9 Requiem at this point, and sharing that experience with colleagues, I’m more excited for the series than I have been in recent memory. It’s the old mixed with the new, but all in a modern package with two protagonists I already like a lot. No shade to RE7 and RE Village, but Ethan Winters doesn’t compare to Grace, and definitely not my guy Leon. And with a thoughtful mix of action and stealth gameplay, February 27 can’t come soon enough when Resident Evil 9 Requiem hits PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.</p></section>]]></content:encoded><media:content height="720" width="1280" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/02/05/rereqiuem-secondtakepreview-blogroll-01-1770253679046.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/05/rereqiuem-secondtakepreview-blogroll-01-1770253679046.jpg</media:thumbnail><dc:creator>Michael Higham</dc:creator></item><item><title><![CDATA[The Resident Evil: Reqiuem Leon S. Kennedy Amiibo Is Real and on the Way This Summer]]></title><link>https://www.ign.com/articles/the-resident-evil-reqiuem-leon-s-kennedy-amiibo-is-real-and-on-the-way-this-summer</link><description><![CDATA[Wait, Leon Kennedy is in Resident Evil: Requiem? Yeah, okay, we've known that for a bit now, perhaps longer than Capcom wanted us too. But what is news today is that the long-rumored Leon S. Kennedy amiibo is real, and coming alongside the previously announced Grace Ashcroft amiibo this summer.]]></description><pubDate>Thu, 5 Feb 2026 14:36:56 +0000</pubDate><guid isPermaLink="false">c5445843-280f-41aa-bd65-c290da24d051</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/05/nintendo-direct-partner-showcase-2-5-2026-52-21-screenshot-1770302005065.png"/><section data-transform="mobile-ad-break"></section><p>Wait, Leon Kennedy is in Resident Evil: Requiem? Yeah, okay, we&#39;ve known that for a bit now, perhaps longer than Capcom wanted us too. But what <em>is</em> news today is that the long-rumored Leon S. Kennedy amiibo is real, and coming alongside the previously announced Grace Ashcroft amiibo this summer.</p><section data-transform="ignvideo" data-slug="we-played-resident-evil-requiem-on-switch-2" data-loop=""></section><p>This was announced during today&#39;s Nintendo Partner Direct, which showed a trailer for Reqiuem mostly containing footage and news we&#39;ve seen already. We knew about the February 27 release date, the Gold Editions of Resident Evils 7 and 8 releasing alongside it, and the special Nintendo Switch 2 Pro Controller. We&#39;d also already <a href="https://www.ign.com/articles/capcom-gets-behind-nintendo-switch-2-with-resident-evil-requiem-switch-2-pro-controller-the-first-ever-resident-evil-amiibo-and-a-re7-re8-re-requiem-generation-pack">heard about the Grace Ashcroft amiibo before</a>.</p><a href="https://assets-prd.ignimgs.com/2026/02/05/nintendo-direct-partner-showcase-2-5-2026-53-3-screenshot-1770301943694.png"><img src="https://assets-prd.ignimgs.com/2026/02/05/nintendo-direct-partner-showcase-2-5-2026-53-3-screenshot-1770301943694.png" class="article-image-full-size" title="undefined"/></a><p>But we didn&#39;t <em>actually</em> know about Leon. He was, uh, strongly suspected, even before we officially knew he was going to be in the game, something Capcom tried to keep hidden <a href="https://www.ign.com/articles/capcom-finally-confirms-leon-s-kennedy-is-in-resident-evil-requiem-the-game-awards-2025-ign">way longer than was necessary</a>. Since his official reveal at The Game Awards, we&#39;ve seen a sudden surge of love for the classic protagonist, with fans <a href="https://www.ign.com/articles/leon-kennedys-new-look-for-resident-evil-requiem-makes-him-a-hot-uncle-heartthrob-among-japanese-fans">referring to him as a &quot;Hot Uncle&quot;</a> and comparing him to Keanu Reaves. He&#39;s set to be getting a <a href="https://www.ign.com/articles/resident-evil-requiem-developers-reveal-how-much-well-play-as-leon-and-say-the-survival-horroraction-contrast-is-like-jumping-into-a-cold-bath-after-a-hot-sauna">roughly equal amount of screentime to fellow protagonist Grace</a>, so it only makes sense they&#39;d both get amiibos.</p><p>We&#39;ve seen a lot of Reqiuem on multiple platforms in the lead-up to its February release. Most recently, we <a href="https://ign.com/articles/resident-evil-requiem-on-switch-2-is-horrifyingly-great">previewed it on the Nintendo Switch 2 at a Nintendo event</a>, and our previewer said that &quot;I was so terrified by being relentlessly stalked by this monster that any concerns I had about the version I was playing instantly melted away.&quot; We also recently learned that <a href="https://www.ign.com/articles/resident-evil-requiem-director-gives-definitive-response-to-open-world-speculation">speculation the game would be open world</a> was &quot;dead wrong&quot; according to the game&#39;s direct.</p><p>You can catch up on everything announced at today&#39;s Nintendo Partner Direct <a href="https://www.ign.com/articles/nintendo-direct-partner-showcase-february-2026-everything-announced-updating-live">right here</a>.</p><section data-transform="divider"></section><p><em>Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.</em></p></section>]]></content:encoded><media:content height="1080" width="1920" type="image/png" url="https://assets-prd.ignimgs.com/2026/02/05/nintendo-direct-partner-showcase-2-5-2026-52-21-screenshot-1770302005065.png"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/05/nintendo-direct-partner-showcase-2-5-2026-52-21-screenshot-1770302005065.png</media:thumbnail><dc:creator>Rebekah Valentine</dc:creator></item><item><title><![CDATA[The Adventures of Elliot: The Millennium Tales Is Out in June]]></title><link>https://www.ign.com/articles/the-adventures-of-elliot-the-millennium-tales-is-out-in-june</link><description><![CDATA[The Adventures of Elliot: The Millennium Tales has reappeared at today's Nintendo Partner Direct with a proper release date of June 18, 2026.]]></description><pubDate>Thu, 5 Feb 2026 14:12:48 +0000</pubDate><guid isPermaLink="false">fad4b2b4-5baa-45dd-919e-12e7f6b4b03f</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/05/nintendo-direct-partner-showcase-2-5-2026-36-53-screenshot-1770300756907.png"/><section data-transform="mobile-ad-break"></section><p>The Adventures of Elliot: The Millennium Tales has reappeared at today&#39;s Nintendo Partner Direct with a proper release date of June 18, 2026.</p><p>Today&#39;s trailer highlighted four different &quot;ages&quot; that the main character, Elliot, will visit over the course of the game: The Age of Safekeeping, Reconstruction, Magic, and Budding. As he visits these ages, Elliot will see the scenery and people living in his hometown change, and he&#39;ll collect items and magic unique to each time period.</p><section data-transform="ignvideo" data-slug="the-adventures-of-elliot-the-millenium-tales-official-reveal-trailer-nintendo-direct-2025" data-loop=""></section><p>The Adventures of Elliot: The Millennium Tales was <a href="https://www.ign.com/articles/the-adventures-of-elliot-the-millennium-tales-is-square-enixs-latest-new-action-rpg-coming-to-switch-2">first announced last July</a> at a Nintendo Partner Direct. And though we&#39;ve had a free demo available already, this is Elliot&#39;s first real emergence since the initial announcement.</p><p>The Adventures of Elliot is Square Enix&#39;s first attempt to translate its HD-2D style into a more action-focused game than a turn-based RPG. Rather than a part of heroes, Elliot can use different weapon types that will play differently and can be advantageous or disadvantageous against different foes. His fairy companion, Faie, can also either attack enemies herself or be controlled by a second player in a co-op mode.</p><p>You can catch up on everything announced at today&#39;s Nintendo Partner Direct <a href="https://www.ign.com/articles/nintendo-direct-partner-showcase-february-2026-everything-announced-updating-live">right here</a>.</p><section data-transform="divider"></section><p><em>Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.</em></p></section>]]></content:encoded><media:content height="1080" width="1920" type="image/png" url="https://assets-prd.ignimgs.com/2026/02/05/nintendo-direct-partner-showcase-2-5-2026-36-53-screenshot-1770300756907.png"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/05/nintendo-direct-partner-showcase-2-5-2026-36-53-screenshot-1770300756907.png</media:thumbnail><dc:creator>Rebekah Valentine</dc:creator></item><item><title><![CDATA[Planet of Lana 2 Is Like a Star Wars Story Made by Studio Ghibli]]></title><link>https://www.ign.com/articles/planet-of-lana-2-is-like-a-star-wars-story-made-by-studio-ghibli</link><description><![CDATA[Ever wanted to play a Star Wars puzzle platformer? Planet of Lana 2 might be the game for you.]]></description><pubDate>Thu, 5 Feb 2026 14:00:00 +0000</pubDate><guid isPermaLink="false">b22ee282-35c5-4265-8981-5106b0807442</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/04/planet-lana-2-blog-1770214227118.jpg"/><section data-transform="mobile-ad-break"></section><p>I may have only played the opening couple of hours of Planet of Lana 2, but I lost count of the number of ways it reminded me of Star Wars. From just a single glance at one of its many gorgeous landscapes, you can see in the geography and architecture what look like Studio Ghibli interpretations of Ralph McQuarrie’s original sketches for Lucasfilm’s immortal sci-fi series. Peek within that frame and you’ll see rickety sci-fi vehicles and clunking robots that wouldn’t be out of place on the streets of Mos Eisley. Lend your ear to that scene, and the whirring sounds of those same droids and digitised radio chatter of enemy guards could easily be coming from R2-D2 and Stormtroopers, respectively. All of these aspects add up to something that is far more than referential, though, instead shaping a confident, expansive puzzle platformer sequel of its own original design.</p><p>One of the first things that hits you when booting up Planet of Lana 2 is the music. Again, the soaring of its strings and the twinkle of its brass conjure up strong images of a galaxy far, far away. But, this time, it shouldn’t come as a surprise — the sequel&#39;s score is once again composed by Star Wars: The Clone Wars orchestrator, Takeshi Furukawa. Incidentally, he’s also behind the music of The Last Guardian, a game that greatly inspired Wishfully, the small Swedish developer behind Planet of Lana 2. It carries on that same “child on a dangerous, yet wondrous adventure with a fantasy animal companion” legacy, this time with a darker tone as shades of Limbo and Inside come to the fore.</p><section data-transform="ignvideo" data-slug="planet-of-lana-2-exclusive-10-minutes-of-gorgeous-gameplay" data-loop=""></section><p>The 2.5D stealth-puzzle-platforming takes place on a bigger canvas compared to its 2023 predecessor. Two years after the events of that game, protagonist Lana has settled back into family life on the planet of Novo, though clearly mystery and intrigue still remain, both on its surface and bubbling below it. After a short tutorial section investigating the corpse of the hulking spaceship that brought her people to this new land, Lana’s sister is taken ill, and you’re promptly sent on a mission to hunt down rare ingredients for a remedy. This journey takes Lana to new regions of the world, which gives Wishfully’s art team new scope to stretch their creative muscles, but also presents welcome new ideas when it comes to puzzle design.</p><p>A now older, more confident Lana is more agile than before, able to slide under low-hanging metal for quick escapes and even dive into the ocean to solve whatever conundrums its depths are hiding. Lighter on her feet this time around, she’s practically a backflip and a handstand away from moving more like a Lara than a Lana. Whether clambering through caverns or broaching darkened mine shafts, platforming is more about patience and precision than speed and reflexes. The sequel’s expanded vision also extends to the framing of its puzzles, with larger areas demanding further exploration of the scene – you must look for helpful items in areas high above and further off-screen than you might expect.</p><section data-transform="quoteBox">There’s a great sense of tactility to every heavy lever pull, as heavy machinery and hulking robots lurch and creak.</section><p>That said, many of the challenges I faced through this two-hour demonstration were largely the sort of combat-avoidant stealth sequences that reward patience – as in, you must remain motionless while waiting for obstacles to morph into the required shape, or for enemies to turn the other way, creating a safe passage through. I would never say this becomes tedious, but for those who prefer a bit more zip and thrust to their action, here&#39;s a heads up that I wouldn’t necessarily expect that here. To those who didn’t play the original Planet of Lana, it’s much closer to a Little Nightmares than it is to a Metroid in its level design and enemy encounters. But similar to Samus’ space adventures, there’s a great sense of tactility to every heavy lever pull, as heavy machinery and hulking robots lurch and creak inside a mountain facility, dwarfing Lana and her even smaller, spherical companion, Mui. </p><p>This little ball of charm provides a furry edge to many of Planet of Lana 2&#39;s puzzles, with their newly increased ability set adding welcome extra variety to the mix alongside their existing skillset. I particularly enjoyed further explorations of  Mui’s somewhat telepathic ability to control creatures around the world of Novo. For example, fish can be sent to zip around and deploy clouds of ink that masks the vision of larger-finned foes, and sticky balls of blob can create trails of sludge that transform into paths of fire to remove flammable obstructions. These fuse-like puzzles, which task you with examining the level geography as you trace its edges to reach your goal, were some of my favourites in this preview demo.</p><section data-transform="slideshow" data-slug="planet-of-lana-2-screenshots" data-value="planet-of-lana-2-screenshots" data-type="slug" data-caption=""></section><p>Although I’ve only seen around a third of the game, even at this early stage, I am wary that some mechanics are already on the edge of being used one too many times, threatening to turn some brainteasers into busywork. But, largely on the whole, the puzzles have proven fun and fair, compelling me to pause and think, but never to the detriment of the momentum of the story. It fits the urgency of the tale being told, with many mysteries lurking in the background. It&#39;s this intrigue that drove me through these early hours on the path to discovery, as well as the distinct sense of adventure as you hop around this thoroughly alien planet, painted with beautiful art and soundtracked by a sensational score.</p><p>Much like Star Wars does with its flashy lightsaber duels and thrilling space battles, Planet of Lana never forgets to put character front and centre, even in its puzzles. Reassuring nods and moments of murmur in an alien tongue help solidify the bond between Lana and her furry friend, all while keeping the story of their adventure foremost in mind. And, just like The Empire Strikes Back, Planet of Lana 2 teases in these early hours that it’s certainly not afraid to enter darker territory on a grander scale, whilst leaving plenty of time for those smaller moments. It’s all very promising, and a reassuring sign that the heart of its short and sweet predecessor is being carried over into this expanded, more ambitious sequel on March 5th.</p><section data-transform="divider"></section><p><em>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at </em><a href="https://bsky.app/profile/cardy.bsky.social">@cardy.bsky.social</a><em>.</em></p></section>]]></content:encoded><media:content height="720" width="1280" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/02/04/planet-lana-2-blog-1770214227118.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/04/planet-lana-2-blog-1770214227118.jpg</media:thumbnail><dc:creator>Simon Cardy</dc:creator></item><item><title><![CDATA[Crimson Desert Reveals More About Combat and Progression, Confirms Dual-Wielding, and a Bear You Can Actually Ride On]]></title><link>https://www.ign.com/articles/crimson-desert-reveals-more-about-combat-and-progression-confirms-dual-wielding-and-a-bear-you-can-actually-ride-on</link><description><![CDATA[Pearl Abyss has dropped another exciting features overview video for Crimson Desert, offering a better look at how combat will work as you "learn what it means to fight like a Greymane," unlocking skills, upgrading equipment, facing the threats of Pywel, and "grow into a formidable fighter." ]]></description><pubDate>Thu, 5 Feb 2026 13:52:48 +0000</pubDate><guid isPermaLink="false">c06cdf66-5ab3-4346-8f16-598f2418432f</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/05/screenshot-2026-02-05-135147-1770299530501.png"/><section data-transform="mobile-ad-break"></section><p>Pearl Abyss has dropped another exciting features overview video for <a href="https://www.ign.com/games/crimson-desert"><u>Crimson Desert</u></a>, offering a better look at how combat will work as you &quot;learn what it means to fight like a Greymane,&quot; unlocking skills, upgrading equipment, facing the threats of Pywel, and &quot;grow into a formidable fighter.&quot; </p><p>The 10-minute trailer is packed with new details and insights, and focuses specifically on combat and progression, including how you can parry and counter attacks and upgrade your weapons. </p><p>Confirmation that dual-wielding is still coming is particularly exciting; as some of the overwhelmingly positive <a href="https://www.reddit.com/r/CrimsonDesert/comments/1qwgo6l/comment/o3owaqr/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button"><u>comments</u></a> on the Crimson Desert subreddit <a href="https://www.reddit.com/r/CrimsonDesert/comments/1qwgo6l/comment/o3p1ww2/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button"><u>explain</u></a>, we&#39;ve seen very little of the ability up until now.</p><section data-transform="ignvideo" data-slug="crimson-desert-official-combat-and-progression-features-overview" data-loop=""></section><p>Oh, and there&#39;s also a peek at how you can travel around Pywel, including by bear. No, that&#39;s not a typo — you ride a <em>massive</em> bear. </p><p>&quot;My last bits of apprehension for this game have disappeared because of this,&quot; <a href="https://www.reddit.com/r/CrimsonDesert/comments/1qwgo6l/crimson_desert_preview_2_combat_and_progression/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button"><u>commented</u></a> one happy fan. Another simply said: &quot;March 19th cannot come soon enough.&quot;</p><p>&quot;This game just gets better and better with every video. It is so impressive,&quot; <a href="https://www.reddit.com/r/CrimsonDesert/comments/1qwgo6l/comment/o3oyoel/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button"><u>added</u></a> another impressed fan, while someone on YouTube wrote: &quot;I honestly can’t remember the last time I was this excited for a game. Everything shown so far looks incredible, and I truly hope it delivers a deep, immersive adventure. I’m really looking forward to getting lost in this world and experiencing something special.&quot;</p><p>&quot;It&#39;s not crazy to say that I&#39;m more interested for this game&#39;s release than GTA 6,&quot; joked another impressed fan.</p><p>There&#39;s one more final features overview video still to come, but Pearl Abyss didn&#39;t reveal when just yet. </p><section data-transform="ignvideo" data-slug="is-crimson-desert-promising-too-much" data-loop=""></section><p>Crimson Desert is an open-world action-adventure set in the beautiful yet brutal continent of Pywel. Discover adventure, uncover wonders, and experience thrilling action as you witness the saga surrounding Kliff, leader of the Greymanes, whose mission takes him on an incredible journey. It&#39;s set to release on March 19 2026, for PC and Mac, PS5, and Xbox Series X/S. For more, check out our thoughts about whether <a href="https://www.ign.com/videos/is-crimson-desert-promising-too-much"><u>Crimson Desert is promising too much</u></a>.</p><section data-transform="divider"></section><p><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#39;s biggest gaming sites and publications. She&#39;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at </em><a href="https://bsky.app/profile/vixx.bsky.social"><em>BlueSky</em></a><em>.</em></p></section>]]></content:encoded><media:content height="512" width="912" type="image/png" url="https://assets-prd.ignimgs.com/2026/02/05/screenshot-2026-02-05-135147-1770299530501.png"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/05/screenshot-2026-02-05-135147-1770299530501.png</media:thumbnail><dc:creator>Vikki Blake</dc:creator></item><item><title><![CDATA[With Perfect Timing, the Fan-Made Van Buren Remake in Fallout: New Vegas Has a Teaser Trailer]]></title><link>https://www.ign.com/articles/with-perfect-timing-the-fan-made-van-buren-remake-in-fallout-new-vegas-has-a-teaser-trailer</link><description><![CDATA[With perfect timing, the modders behind the Van Buren remake in Fallout: New Vegas have released a new teaser trailer.]]></description><pubDate>Thu, 5 Feb 2026 13:01:44 +0000</pubDate><guid isPermaLink="false">464cde21-23b7-4b3f-9af5-41b4678be616</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/05/van-buren-1770296327798.png"/><section data-transform="mobile-ad-break"></section><p>With perfect timing, the modders behind the Van Buren remake in Fallout: New Vegas have released a new teaser trailer.</p><p>UnitedWestTeam released the <a href="https://youtu.be/KY5X0G_05h0?si=fewmw7NJSNseDKUb">teaser</a>, which sets up Fallout: The New West, the fan-made total conversion mod for Fallout: New Vegas inspired by Fallout: Van Buren, the cancelled Fallout 3 that was in development at Black Isle Studios in the early 2000s before the franchise moved over to Bethesda.</p><p>Why is this well-timed? Because Van Buren would have been set in post-apocalyptic Colorado, <a href="https://www.ign.com/articles/fallout-season-2-ending-explained-your-biggest-burning-questions-answered">which is exactly where Amazon’s Fallout TV series is headed for Season 3</a>.</p><section data-transform="ignvideo" data-slug="fallout-season-2-finale-exclusive-clip" data-loop=""></section><p>Fallout: The New West aims to adapt the core narrative threads of Van Buren and turn them into a fully playable story built in the New Vegas engine. Expect modern gameplay systems, expanded roleplaying opportunities, and “the mechanical depth and tone that defined classic Fallout,” the modders said.</p><p>Here’s the official blurb:</p><blockquote>Fallout: The New West is a fan-made total conversion mod for Fallout: New Vegas. In many ways, it tells the same broad story envisioned by Fallout: Van Buren, but restructured and expanded to form a cohesive, playable experience. The project’s primary narrative goal is to take the disparate plot threads and unfinished concepts found in the original design documents, including for example, the NCR–Brotherhood conflict, the Great Tribal War between Caesar’s Legion and the Daughters of Hecate, the fight for the soul of the Mormon State and much more, and weave them into a satisfying, unified narrative that adheres to the main plot as described in the design documents.</blockquote><blockquote>Players assume the role of a new protagonist, released from captivity in 2253, known as “the Prisoner,” and the story is set in an alternate continuity that predates and reinterprets the events of Fallout: New Vegas. Unfortunately due to many Van Buren concepts being folded into FNV, we cannot set the project in the same timeline. Our secondary goal is to incorporate many of the modern gameplay conveniences introduced through Fallout: New Vegas and its more than 15 years of modding, while preserving the distinctive mechanics and design quirks of classic Fallout found in the original design documents. Much of Fallout’s original charm is an acquired taste, and one that we believe remains worth acquiring.</blockquote><section data-transform="slideshow" data-slug="the-best-fallout-stories-for-the-amazon-show" data-value="the-best-fallout-stories-for-the-amazon-show" data-type="slug" data-caption=""></section><p>It sounds exciting, and given the success of Fallout: London, which had Bethesda’s blessing, it may even have a chance of survival. Indeed, a new demo is apparently due out soon (an initial demo, which released under the name Fallout Revelation Blues, came out last year). This alternate start demo under the new name of Fallout: The New West will be followed up with the entirety of Act 1 of the game as a vertical slice, the modders said.</p><p>If Fallout: The New West does make it to release, it will see Van Buren realized — albeit in fan-made form — 20 years after it fell by the wayside. In 2024, <a href="https://www.ign.com/articles/fallout-creator-tim-cain-reveals-involvement-in-cancelation-of-original-fallout-3">Fallout creator Tim Cain revealed new information on how it ended up canceled amid significant financial problems at Interplay</a>.</p><p>Cain, who worked on the first two, much-loved Fallout games in the mid-to late 90s before leaving Interplay to start a new studio called Troika Games, revealed that in the middle of 2003, an unnamed Interplay vice president asked him to play the Van Buren prototype, saying: “I don’t think they can get it done, so I’m just going to cancel it. But if you look over it and give me an estimate there’s a chance I wouldn’t cancel it.”</p><p>Cain said he played the prototype for two hours and asked the development team a number of questions before delivering his verdict to the vice president. “I said, ‘I’m convinced in 18 months you could have a really good game shipped.’ And he said, ‘huh, could it be done any faster?’ And I was like, &#39;oh, shoot, I’ve said too long.&#39; I said, ‘well, even if you did a death march crunch I don’t think you could do it faster than 12, and then you’d be shipping something that was unbalanced and buggy, and the team would be destroyed. So I don’t recommend that.’</p><p>“And he said, ‘OK, thanks.’ As we walked out he basically explained any answer over six months was going to result in him having to cancel it, meaning the answer I just gave got the game canceled. But he was going to cancel it anyway. He thought it couldn’t be done in six months, and I just confirmed that to him.”</p><section data-transform="faceoff" data-id="2219203b-a8a8-4f5f-8ecd-53ba7e4e3a86"></section><p>According to Cain, the cancellation of Van Buren was, ultimately, about money; Interplay’s dire financial situation meant it simply did not have enough cash to fund more than six months of further development. Interplay went on to close Black Isle Studios and cut its entire staff. The company released the console spinoff Fallout: Brotherhood of Steel in 2004 for the Xbox and PlayStation 2, but it was not enough. That same year, Interplay announced a licensing deal with The Elder Scrolls developer Bethesda for future Fallout games, and in 2007, Interplay sold the Fallout IP to Bethesda outright. The rest is history.</p><p>And if you’re wondering about the Fallout TV show’s journey to Colorado, <a href="https://www.ign.com/articles/this-is-the-wasteland-where-you-always-get-sidetracked-by-bullst-every-goddamn-time-fallout-showrunner-teases-non-linear-journey-to-new-season-3-location">check out what co-showrunner Geneva Robertson-Dworet and even Todd Howard himself have had to say about it</a>.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>]]></content:encoded><media:content height="700" width="1245" type="image/png" url="https://assets-prd.ignimgs.com/2026/02/05/van-buren-1770296327798.png"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/05/van-buren-1770296327798.png</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[The Elder Scrolls: Oblivion Remastered, Fallout 4 and Indiana Jones Switch 2 Release Dates Confirmed]]></title><link>https://www.ign.com/articles/fallout-4-and-indiana-jones-switch-2-release-dates-leak-just-before-nintendo-direct</link><description><![CDATA[Microsoft's next pair of games headed to Nintendo platforms now have leaked release dates, ahead of today's Partner Direct broadcast. ]]></description><pubDate>Thu, 5 Feb 2026 12:54:44 +0000</pubDate><guid isPermaLink="false">277361c5-953e-449a-8f72-1b4c487bbda3</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/12/09/indianathumb-1765297895343.png"/><section data-transform="mobile-ad-break"></section><p><strong>UPDATE:</strong> Nintendo has now confirmed the Switch 2 release dates of various Bethesda games first identified in leaks earlier today — as well as upcoming Switch 2 launch of last year&#39;s <a href="https://www.ign.com/games/the-elder-scrolls-iv-oblivion-remastered">The Elder Scrolls IV: Oblivion Remastered</a>.</p><p>Fallout 4: Anniversary Edition will launch digitally on February 24 and in a box on April 28. As expected, Indiana Jones and the Great Circle arrives on May 12. Last but not least, The Elder Scrolls IV: Oblivion Remastered is also on the way — later in 2026.</p><p>For much more, here&#39;s <a href="https://www.ign.com/articles/nintendo-direct-partner-showcase-february-2026-everything-announced-updating-live">everything announced in today&#39;s Nintendo Partner Direct</a>.</p><p></p><section data-transform="divider"></section><p><strong>ORIGINAL STORY:</strong> Microsoft&#39;s next pair of games headed to Nintendo platforms now have leaked release dates, ahead of today&#39;s Partner Direct broadcast. </p><p>Dealabs&#39; ever-reliable <a href="https://www.dealabs.com/magazine/nintendo-direct-on-vous-devoile-les-dates-de-sortie-des-titres-xbox-a-paraitre-sur-switch-2-61002">billbil-kun</a> has now spilled the details of both <a href="https://www.ign.com/games/indiana-jones-and-the-great-circle">Indiana Jones and the Great Circle</a> and <a href="https://www.ign.com/games/fallout-4">Fallout 4 Anniversary Edition</a>, which were previously confirmed for launch on Switch 2 last year.</p><p>Up first will be the Fallout 4 Anniversary Edition, which will launch its physical edition (containing a digital download code) on April 28, priced $59.99. Dealabs suggests the game could arrive digitally via the Nintendo eShop even sooner — perhaps as soon as today — though this is unconfirmed.</p><section data-transform="ignvideo" data-slug="indiana-jones-and-the-great-circle-official-one-year-of-adventure-trailer" data-loop=""></section><p>Indiana Jones and the Great Circle will then arrive on May 12, priced $69.99. Dealabs believes this date will apply to both the game&#39;s physical edition (likely containing a Game-Key Card) as well as its digital eShop release. </p><p>Finally, a physical version of Skyrim Anniversary Edition is also reportedly coming, <a href="https://www.ign.com/articles/bethesda-found-another-platform-to-release-skyrim-on-nintendo-switch-2-and-its-out-today">following its eShop debut back in December 2025</a>, <a href="https://www.ign.com/articles/bethesda-investigating-skyrim-switch-2-performance-issues-as-fans-brand-latest-port-a-disaster">albeit with notable performance issues</a>. Boxed copies will be available from April 28, Dealabs reported, and contain a download code inside.</p><p>Fallout 4&#39;s Anniversary Edition includes the base game, six official add-ons, and over 150 pieces of Creation Club content. It&#39;s apparent announcement today would be well timed, following the finale of Fallout Season 2. Here&#39;s hoping it&#39;s more enjoyable than <a href="https://www.ign.com/articles/amazon-fallout-countdown-turns-out-not-to-be-fallout-3-or-fallout-new-vegas-remastered-heres-what-it-revealed">Amazon&#39;s disappointing Fallout announcement tease</a>.</p><section data-transform="slideshow" data-slug="fallout-4-next-gen-update-makeshift-weapon-pack-screenshots" data-value="fallout-4-next-gen-update-makeshift-weapon-pack-screenshots" data-type="slug" data-caption=""></section><p>The beloved Indiana Jones and the Great Circle, meanwhile, launched on PC and Xbox back in December 2024 to rave reviews — <a href="https://www.ign.com/articles/indiana-jones-and-the-great-circle-review">IGN&#39;s own verdict returned a 9/10</a>. A PlayStation 5 edition followed in April 2025, while its <a href="https://www.ign.com/articles/indiana-jones-and-the-great-circle-the-order-of-giants-review">short-but-sweet expansion The Order of Giants</a> followed last September. </p><p>These latest leaks come just hours after an updated ratings board listing <a href="https://www.ign.com/articles/just-hours-before-todays-nintendo-direct-a-hollow-knight-switch-2-rating-suggests-its-coming-as-a-shadow-drop">suggested that Hollow Knight&#39;s Switch 2 Edition could arrive today as a shadow drop</a>. </p><p>Officially, of course, we&#39;ll just have to wait and tune in to <a href="https://www.ign.com/articles/nintendo-partner-direct-announced-for-this-week">Nintendo&#39;s big Partner Direct broadcast</a>, which is set to air imminently — at 6am Pacific, 9am Eastern or 2pm UK time. </p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>]]></content:encoded><media:content height="1080" width="1920" type="image/png" url="https://assets-prd.ignimgs.com/2025/12/09/indianathumb-1765297895343.png"/><media:thumbnail>https://assets-prd.ignimgs.com/2025/12/09/indianathumb-1765297895343.png</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[Hollow Knight Switch 2 Edition Launches Today, Nintendo Confirms]]></title><link>https://www.ign.com/articles/just-hours-before-todays-nintendo-direct-a-hollow-knight-switch-2-rating-suggests-its-coming-as-a-shadow-drop</link><description><![CDATA[With just hours to go until today's Nintendo Direct broadcast, an updated ratings board listing suggests Hollow Knight could get an imminent Switch 2 release.]]></description><pubDate>Thu, 5 Feb 2026 12:26:12 +0000</pubDate><guid isPermaLink="false">ca0d98f2-dc34-449b-9d12-0f1542f739a7</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/05/vh-01-1080pjpg-1770294593220.png"/><section data-transform="mobile-ad-break"></section><p><strong>UPDATE:</strong> As leaked earlier this morning, Hollow Knight will indeed launch its Nintendo Switch 2 Edition today. Confirmed by Nintendo during today&#39;s Partner Direct, owners of the acclaimed platformer on Switch will be able to upgrade to its Switch 2 Edition for free.</p><p>For much more, here&#39;s <a href="https://www.ign.com/articles/nintendo-direct-partner-showcase-february-2026-everything-announced-updating-live">everything announced in today&#39;s Nintendo Partner Direct</a>.</p><p></p><section data-transform="divider"></section><p><strong>ORIGINAL STORY:</strong> With just hours to go until today&#39;s Nintendo Direct broadcast, an updated ratings board listing suggests <a href="https://www.ign.com/games/hollow-knight">Hollow Knight</a> could get an imminent Switch 2 release.</p><p>Team Cherry&#39;s long-awaited game is now listed for Switch 2 with a February 5, 2026 release date, per the website of European ratings board <a href="https://pegi.info/search-pegi?q=Hollow+Knight">PEGI</a>. Hey, that&#39;s today!</p><p>Of course, Hollow Knight originally launched for Nintendo Switch back in 2018, though we learned a couple of months ago that the game <a href="https://www.ign.com/articles/hollow-knight-silksong-sea-of-sorrow-expansion-revealed-nintendo-switch-2-edition-of-original-hollow-knight-also-in-development">would be getting an updated Switch 2 Edition at some point this year</a>. Now, it seems, that new version is moments away. </p><section data-transform="ignvideo" data-slug="hollow-knight-review" data-loop=""></section><p><a href="https://www.ign.com/articles/nintendo-partner-direct-announced-for-this-week">Nintendo is due to air its latest Partner Direct later today</a>, at 6am Pacific, 9am Eastern or 2pm UK time. This third-party game showcase will include 20 minutes of announcements featuring titles headed to Switch and Switch 2 that aren&#39;t developed by Nintendo itself — such as Hollow Knight. </p><p>Don&#39;t tune in expecting a new Mario game announcement, then, but do keep an eye out for more news on other upcoming Switch 2 releases such as this month&#39;s Resident Evil Requiem, and the promising-looking 007: First Light. Oh, and Hollow Knight now too. What will this new edition contain?</p><p>Alongside releasing Hollow Knight again on Switch 2, Team Cherry is now busy working on Sea of Sorrow, its first expansion to Hollow Knight: Silksong. Will we see more of this today as well? Time will tell, but as ever IGN will be reporting all of the major announcements live.</p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>]]></content:encoded><media:content height="1080" width="1920" type="image/png" url="https://assets-prd.ignimgs.com/2026/02/05/vh-01-1080pjpg-1770294593220.png"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/05/vh-01-1080pjpg-1770294593220.png</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA['We're Not Selling Hamburgers' — Take-Two Boss Says GTA 6 Marketing Has to Be 'Delicate' and Feel 'Real']]></title><link>https://www.ign.com/articles/were-not-selling-hamburgers-take-two-boss-says-gta-6-marketing-has-to-be-delicate-and-feel-real</link><description><![CDATA[The boss of Take-Two has discussed Rockstar’s approach to marketing Grand Theft Auto 6 this summer, saying it needs to be "delicate."]]></description><pubDate>Thu, 5 Feb 2026 12:02:46 +0000</pubDate><guid isPermaLink="false">1d66ebd3-195e-4e83-b8bc-515311093c5c</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/05/gta-6-main-1770292587906.jpg"/><section data-transform="mobile-ad-break"></section><p>The boss of Take-Two has discussed Rockstar’s approach to marketing <a href="https://www.ign.com/games/grand-theft-auto-vi">Grand Theft Auto 6</a>, saying it needs to be “delicate.”</p><p>This week, as part of its latest financial results, <a href="https://www.ign.com/articles/gta-6-marketing-will-kick-off-this-summer-as-take-two-confidently-reaffirms-november-release-date">Take-Two said marketing for what will surely be the biggest entertainment launch of all time kicks off this summer</a> ahead of GTA 6’s confirmed November 19, 2026 release date.</p><p>It’s a statement of intent that Take-Two CEO Strauss Zelnick doubled down on in <a href="https://www.cnbc.com/video/2026/02/04/mobile-is-fastest-growing-part-of-interactive-entertainment-business-take-two-ceo.html">an interview with CNBC’s Jim Cramer</a>. When asked how he knows GTA 6 will hit November, Zelnick said development progress is tracked every day, and pointed to the marketing milestone.</p><p>“We also announced that we have marketing beats coming this summer, and we don’t spend money on marketing until we’re pretty close to release,” he explained.</p><section data-transform="ignvideo" data-slug="the-winners-and-losers-of-the-gta-6-delay" data-loop=""></section><p>So, what can we expect from the marketing itself? Zelnick didn’t say exactly, but it sounds like it’ll be something unusual, at least from a video game marketing perspective. In the interview, Zelnick described the effort as a “challenge.”</p><p>“It is a challenge, because we want the product to be authentically owned by our consumers,” he said. “And so the marketing has to be delicate. It has to feel like, you know, this is real. We’re not selling hamburgers. We’re selling this unique art form.”</p><p>What this means is anyone’s guess at this point. Perhaps a social media-fueled ARG of some description? Real world GTA events of some kind that get fans involved? Given the enormous interest in all things GTA, nothing’s off the table here. All fans really want is GTA 6 Trailer 3, of course. That would do.</p><section data-transform="slideshow" data-slug="gta-6-vice-city-screenshots" data-value="gta-6-vice-city-screenshots" data-type="slug" data-caption=""></section><p>One thing Zelnick has been clear on is <a href="https://www.ign.com/articles/take-two-ceo-denies-rumors-that-gta-6-will-be-digital-only-at-launch">denying rumors that GTA 6 will be a digital-only release upon its initial launch</a>. He told <a href="https://variety.com/2026/gaming/news/borderlands-4-switch-release-paused-take-two-ceo-gta-online-1236651227/">Variety</a> there are no plans to do so, after reports suggested GTA 6 could delay its physical launch to 2027 to avoid leaks.</p><p>GTA 6 has of course already suffered from multiple leaks, both of <a href="https://www.ign.com/articles/gta-6-development-footage-leaks-online-before-being-scrubbed-from-the-internet-but-it-didnt-reveal-much-at-all-and-weve-even-seen-part-of-it-before-in-an-official-screenshot"><u>development footage</u></a> and of its <a href="https://www.ign.com/articles/gta-6-rockstar-officially-unveils-first-trailer-early-after-leak"><u>first trailer</u></a>, alongside a number of <a href="https://www.ign.com/articles/increasingly-convincing-ai-generated-gta-6-gameplay-leaks-are-getting-millions-of-views-on-social-media"><u>AI-generated fake leaks</u></a>. Developer Rockstar North <a href="https://www.ign.com/articles/fire-shuts-gta-6-developer-rockstar-north-following-report-of-explosion">has also had to contend with a boiler room incident</a> that sparked the need for numerous fire crews last month. Also last month, <a href="https://www.ign.com/articles/rockstar-says-we-stand-by-our-course-of-action-as-judge-rejects-fired-gta-6-developers-application-for-interim-relief">an employment tribunal rejected an application for interim relief filed on behalf of the fired GTA 6 developers at Rockstar Games</a>.</p><section data-transform="divider"></section><p><em>Photo by CHRIS DELMAS/AFP via Getty Images.</em></p><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>]]></content:encoded><media:content height="4272" width="7571" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/02/05/gta-6-main-1770292587906.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/05/gta-6-main-1770292587906.jpg</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[PS5 Sales Decline, but It's Not Far Behind PS4 and It Even Outsold Nintendo Switch 2 During the Holiday Quarter]]></title><link>https://www.ign.com/articles/ps5-sales-decline-but-its-not-far-behind-ps4-and-it-even-outsold-nintendo-switch-2-during-the-holiday-quarter</link><description><![CDATA[PlayStation 5 sales declined year-on-year during the crucial holiday quarter, but it’s pretty much neck-and-neck with the PlayStation 4 at the same point during its lifecycle, and it even outsold the Nintendo Switch 2 during the last three months of 2025.]]></description><pubDate>Thu, 5 Feb 2026 10:51:46 +0000</pubDate><guid isPermaLink="false">679c0467-1737-43f1-9d79-9ef547f9aff3</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/05/ps5-1770288507134.jpg"/><section data-transform="mobile-ad-break"></section><p>PlayStation 5 sales declined year-on-year during the crucial holiday quarter, but it’s pretty much neck-and-neck with the PlayStation 4 at the same point during its lifecycle, and it even outsold the Nintendo Switch 2 during the last three months of 2025.</p><p>Sony shifted another 8 million PS5 units during the three months ending December 31, 2025, a decline from the 9.5 million PS5s it sold during the same period in 2024. But there are a number of factors at play here. For a start, 8 million sales isn’t too shabby when you consider the PS5 price rises Sony put in place last year (<a href="https://www.ign.com/articles/sony-announces-playstation-5-price-rises-for-us">Sony raised the prices of the PS5, PS5 Digital Edition, and PS5 Pro by $50 each in August</a>). Then there’s the tough economic conditions globally that’s putting pressure on consumer spending generally to contend with.</p><p>And it’s also worth noting that the PS5, which is now five years old, actually outsold the six month-old Nintendo Switch 2 during the holiday quarter. This week, <a href="https://www.ign.com/articles/nintendo-acknowledges-switch-2-sales-have-been-slightly-weaker-than-expected-outside-japan">Nintendo said the Switch 2 sold around 7 million in the three-month period</a>. PS5 sold 1 million more.</p><section data-transform="slideshow" data-slug="the-best-playstation-game-of-2025" data-value="the-best-playstation-game-of-2025" data-type="slug" data-caption=""></section><p>The PS5 has now sold 92.2 million units globally, which means it’s still lagging ever so slightly behind its predecessor, the PS4, at this point in each console’s lifecycle (PS4 had sold 94.4 million by now). But with the release of guaranteed console seller GTA 6 coming in November, the PS5 will receive a shot in the arm that may drive it to outselling the PS4 when the dust settles on both consoles.</p><p>And here&#39;s a fun stat: the PS5 has now officially outsold the PS3. As mentioned, PS5 has sold 92.2 million, and the PS3 managed 87.4 million lifetime sales (as of March 31, 2017). And while the PS5 has some way to go before matching the PS4&#39;s 117 million lifetime sales, with the help of GTA 6, it could eventually beat it.</p><p>Speaking during a webcast reviewed and transcribed by IGN following its financial results, Sony pointed to increased monetization of its growing PS5 install base as well as growing software sales as more than making up for the decline in console sales. <a href="https://www.ign.com/articles/sony-says-ghost-of-yotei-exceeded-the-sales-of-ghost-of-tsushima-in-the-same-period-of-time-and-significantly-contributed-to-its-financial-results">It pointed to the release of Sucker Punch’s PS5 exclusive Ghost of Yotei</a>, which made a “significant contribution” to the quarter, as well as ongoing revenue from Helldivers 2 and MLB The Show.</p><p>“FY25 Q3 sales decreased 4% year-on-year, primarily due to lower hardware unit sales,” Lin Tao, Sony’s chief financial officer, said. “Operating income increased 19% year-on-year, primarily due to the positive impact of foreign exchange rates and the impact of increased sales and network services and first-party software, setting a record for the third quarter in this segment.</p><p>“We upwardly revised our FY25 sales forecast 4% from the previous forecast to 4,630 billion yen, and our operating income forecast 2% to 510 billion yen. User engagement trended well during the quarter with the number of monthly active users across all of the PlayStation in December increasing 2% compared to the last December to a record high of 132 million accounts. And total play time for the quarter increased 0.4% year-on-year.</p><p>“Although conditions in the console hardware market during year-end selling season were more challenging than expected, we were able to steadily expand our PS5 install base in line with our original plan and exceeded 92 million units on a cumulative selling basis.</p><p>“While PS5 hardware unit sales have decreased moderately in the latter half of the console cycle, software revenue from the PlayStation Store reached a record high during the quarter, primarily driven by the contribution of major third-party franchise titles and new hit releases. PlayStation Plus significantly contributed to the results of the quarter as the shift to higher tiers of the service continued.”</p><section data-transform="ignvideo" data-slug="what-will-win-game-of-the-year-2026" data-loop=""></section><p>Sony even waved away concern about potential further PS5 price rises as a result of the rising cost of memory fueled by the AI boom, insisting it’s already in a position to secure the minimum quantity necessary to manage the year-end selling season of its next fiscal year.</p><p>“Going forward, we intend to further negotiate with various suppliers to secure enough supply to meet the demand of our customers,” Lin Tao continued. “Given the stage of our console cycle, our hardware sales strategy can be adjusted flexibly and we intend to minimize the impact of the increased memory cost on this segment going forward by prioritizing monetization of the install base to date and striving to further expand our software and network service revenue.”</p><p>Sony also namechecked Bungie’s live service extraction shooter Marathon, which is due out in March after a significant delay. It sounds relatively confident in the game after it was retooled following negative feedback.</p><p>“We expect that Marathon, which is scheduled to be released on March 5, will be enjoyed by many users thanks to Bungie having strengthened the gaming experience,” Lin Tao said. “Next fiscal year, we plan to release new titles such as Saros and Marvel&#39;s Wolverine, and we intend to enhance our effort to increase the revenue of our studio business.”</p><section data-transform="ignvideo" data-slug="ai-is-already-ruining-the-ps6-next-gen-console-watch" data-loop=""></section><p>Last month, an analyst report coming out of Japan suggested that <a href="https://www.ign.com/articles/high-likelihood-ps6-will-launch-after-2028-according-to-new-analyst-forecast-as-sony-focuses-on-extending-ps5-lifecycle">Sony may push the launch of the inevitable PlayStation 6 beyond 2028 and lengthen the PS5 lifecycle instead</a>.</p><p>David Gibson, senior analyst at MST international who focuses on game and tech companies, published a Japanese language <a href="https://www.sandstoneinsightsjapan.com/post/sony-group-6758%EF%BC%89%EF%BC%8D%E3%82%B2%E3%83%BC%E3%83%A0%E9%83%A8%E9%96%80%E3%81%AE%E5%A5%BD%E8%AA%BF%E3%81%8C%E7%AC%AC3%E5%9B%9B%E5%8D%8A%E6%9C%9F%E3%82%92%E7%89%BD%E5%BC%95%E3%80%81%E4%BB%8A%E5%BE%8C%E3%81%95%E3%82%89%E3%81%AA%E3%82%8B%E4%B8%8A%E6%98%87%E4%BD%99%E5%9C%B0%E3%81%82%E3%82%8A"><u>report</u></a> ahead of today’s financials giving insights into the Sony Group&#39;s current performance and potential next moves. “Sony expects the PS5 lifecycle to be longer than that of previous console generations,” Gibson said, adding that this is likely to push the PS6 launch back beyond previous predictions. “There’s a high likelihood that the PS6 launch will occur after 2028.” If Gibson is right, we won&#39;t see the PS6 until 2029 at the earliest.</p><p>Gibson suggested that Sony is more focused on existing PS5 users than boosting console sales, something the latest comments from Lin Tao now back up. Regarding PlayStation Network services and active PS5 users, Gibson observed that “PS5 user activity continues to set all-time record highs according to usage data. Sony is focusing more on retaining active users than expanding hardware sales.”</p><section data-transform="divider"></section><p><em>Photo by Anusak Laowilas/NurPhoto via Getty Images.</em></p><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>]]></content:encoded><media:content height="2557" width="4528" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/02/05/ps5-1770288507134.jpg"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/05/ps5-1770288507134.jpg</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item></channel></rss>