IGN Logo
Skip to content
IGN Plus
Home
Guides
Interactive Maps
Playlist
Store
Rewards
Privacy Policy
Terms of Use

News

All NewsColumnsPlayStationXboxNintendoPCMobileMoviesTelevisionComicsTech

Reviews

All ReviewsEditor's ChoiceGame ReviewsMovie ReviewsTV Show ReviewsTech Reviews

Discover

Percy Jackson World GuidePreordersPlayStation 5 HubBest Tech for GamingPlanet PokemonVideo Game TrailersMovie TrailersTV TrailersKingdom Come Deliverance IIBorderlands 4 HubUniversal Studios Hollywood HubDiscover Universal Orlando ResortUpcoming GamesUpcoming MoviesUpcoming TV Shows

Videos

Original ShowsPopularTrailersGameplayAll Videos
Fallout: New VegasFalloutFallout -- Van Buren Project

With Perfect Timing, the Fan-Made Van Buren Remake in Fallout: New Vegas Has a Teaser Trailer

Don't forget to send a postcard.

Wesley Yin-Poole Avatar
By Wesley Yin-Poole
Updated: Feb 5, 2026 1:01pm UTC
0 comments

With perfect timing, the modders behind the Van Buren remake in Fallout: New Vegas have released a new teaser trailer.

UnitedWestTeam released the teaser, which sets up Fallout: The New West, the fan-made total conversion mod for Fallout: New Vegas inspired by Fallout: Van Buren, the cancelled Fallout 3 that was in development at Black Isle Studios in the early 2000s before the franchise moved over to Bethesda.

Why is this well-timed? Because Van Buren would have been set in post-apocalyptic Colorado, which is exactly where Amazon’s Fallout TV series is headed for Season 3.

Fallout: The New West aims to adapt the core narrative threads of Van Buren and turn them into a fully playable story built in the New Vegas engine. Expect modern gameplay systems, expanded roleplaying opportunities, and “the mechanical depth and tone that defined classic Fallout,” the modders said.

Here’s the official blurb:

Fallout: The New West is a fan-made total conversion mod for Fallout: New Vegas. In many ways, it tells the same broad story envisioned by Fallout: Van Buren, but restructured and expanded to form a cohesive, playable experience. The project’s primary narrative goal is to take the disparate plot threads and unfinished concepts found in the original design documents, including for example, the NCR–Brotherhood conflict, the Great Tribal War between Caesar’s Legion and the Daughters of Hecate, the fight for the soul of the Mormon State and much more, and weave them into a satisfying, unified narrative that adheres to the main plot as described in the design documents.
Players assume the role of a new protagonist, released from captivity in 2253, known as “the Prisoner,” and the story is set in an alternate continuity that predates and reinterprets the events of Fallout: New Vegas. Unfortunately due to many Van Buren concepts being folded into FNV, we cannot set the project in the same timeline. Our secondary goal is to incorporate many of the modern gameplay conveniences introduced through Fallout: New Vegas and its more than 15 years of modding, while preserving the distinctive mechanics and design quirks of classic Fallout found in the original design documents. Much of Fallout’s original charm is an acquired taste, and one that we believe remains worth acquiring.

The Best Fallout Stories For the Amazon Show

It sounds exciting, and given the success of Fallout: London, which had Bethesda’s blessing, it may even have a chance of survival. Indeed, a new demo is apparently due out soon (an initial demo, which released under the name Fallout Revelation Blues, came out last year). This alternate start demo under the new name of Fallout: The New West will be followed up with the entirety of Act 1 of the game as a vertical slice, the modders said.

If Fallout: The New West does make it to release, it will see Van Buren realized — albeit in fan-made form — 20 years after it fell by the wayside. In 2024, Fallout creator Tim Cain revealed new information on how it ended up canceled amid significant financial problems at Interplay.

Cain, who worked on the first two, much-loved Fallout games in the mid-to late 90s before leaving Interplay to start a new studio called Troika Games, revealed that in the middle of 2003, an unnamed Interplay vice president asked him to play the Van Buren prototype, saying: “I don’t think they can get it done, so I’m just going to cancel it. But if you look over it and give me an estimate there’s a chance I wouldn’t cancel it.”

Cain said he played the prototype for two hours and asked the development team a number of questions before delivering his verdict to the vice president. “I said, ‘I’m convinced in 18 months you could have a really good game shipped.’ And he said, ‘huh, could it be done any faster?’ And I was like, 'oh, shoot, I’ve said too long.' I said, ‘well, even if you did a death march crunch I don’t think you could do it faster than 12, and then you’d be shipping something that was unbalanced and buggy, and the team would be destroyed. So I don’t recommend that.’

“And he said, ‘OK, thanks.’ As we walked out he basically explained any answer over six months was going to result in him having to cancel it, meaning the answer I just gave got the game canceled. But he was going to cancel it anyway. He thought it couldn’t be done in six months, and I just confirmed that to him.”

What's the Best Fallout Game Ever?

Pick a winner

Fallout
1ST
Fallout 2
2ND
Fallout 3
3RD
See your Results
Finish playing for your personal results or see the community’s!
Continue playingSee results

According to Cain, the cancellation of Van Buren was, ultimately, about money; Interplay’s dire financial situation meant it simply did not have enough cash to fund more than six months of further development. Interplay went on to close Black Isle Studios and cut its entire staff. The company released the console spinoff Fallout: Brotherhood of Steel in 2004 for the Xbox and PlayStation 2, but it was not enough. That same year, Interplay announced a licensing deal with The Elder Scrolls developer Bethesda for future Fallout games, and in 2007, Interplay sold the Fallout IP to Bethesda outright. The rest is history.

And if you’re wondering about the Fallout TV show’s journey to Colorado, check out what co-showrunner Geneva Robertson-Dworet and even Todd Howard himself have had to say about it.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

IGN LogoRecommends

Baldur’s Gate TV Series Set for HBO, Will Be a Continuation of Baldur’s Gate 3's Story
Baldur’s Gate TV Series Set for HBO, Will Be a Continuation of Baldur’s Gate 3's Story
57
Fallout Season 2 Ending Explained and Biggest Questions Answered
Fallout Season 2 Ending Explained and Biggest Questions Answered
19
The 100 Best Xbox Games of All Time - Complete List
The 100 Best Xbox Games of All Time - Complete List
450

In This Article

Fallout: New Vegas
Fallout: New VegasObsidian Entertainment
Initial Release: Oct 18, 2010
ESRB: Mature
Xbox 360PCPlayStation 3
Related Guides
OverviewWalkthrough: Main QuestWalkthrough: Side QuestsThings to Do First in Fallout New Vegas
Comments
IGN Logo
Reviews•News•CES 2026•Game Guides•How to Watch Guides•LEGO Set Reviews•Board Game Reviews•Planet Pokemon•IGN Store•Game Release Dates•Map Genie•Top Deals•Eurogamer•IGN YouTube•HowLongToBeat•Maxroll•VG247•Rock Paper Shotgun•IGN TikTok•IGN on X•Contact Us•Privacy Policy•Terms of Use